/VU/ NCV Finality Splendid

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Variants.Universe ID #3

Game-rules: King of the Hill, Crazywan, Bare piece rule, Promotion=K on 7th rank.
Time control: 4min, 6 seconds increment.
Game1
Game2
Game3
Game4
Game5
Game6
Game7

Game8 Game9 Game10 Game11 Game12 Game13 Game14 Game15 Game16 Game17 Game18 Game19 Game20 Game21 Game22 Game23 Game24 Game25 Game26 Game27 Game28 Game29
Game30 Game31 Game32 Game33 Game34 Game35 Game36 Game37 Game38 Game39 Game40 Game41 Game42 Game43 Game44 

Description:

The last variant of my 3 starting concepts: Cramped Fight, Incisive Strike and Finality Splendid.

For the variant, it isn't as exciting as it seems when playing it. I feel like the opening is way-too-slow-paced, even shuffling for few moves can work well. The variant kinda loss its original fun, in order to trade complexity and uniqueness that Testing Team required. 

Another problem begins with pieces synergy. When combining with crazywan, especially when it has only 1 crazywan piece who is given in the opening, you have really limited developments. Though, as time goes by, one of the players starting a trade, or one of the players advanced too much that the other player is forced to defend with development, the game will truly begins.

Thanks to members who greatly helped, or inspired me in my variants journey:

@imchesspro0930, @ChocoCaramelPawn@Mayo_Neighs, @MistMint, @CzarnyResroak567.

If this variant gets accepted, may the community consider removing the ferzs in center?

Status: Declined

Self-declined by author.

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Custom Variants Chess - GymnastLazer829 vs yu-x897 - Play Chess Variants Online - Chess.com

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I also provide a better version here:
[StartFen4 "Y-0,1,0,1-1,1,1,1-1,1,1,1-0,0,0,0-0-{'seirawanDrops':(('d4','e4','g4','h4','j4','k4'),(),('d11','e11','g11','h11','j11','k11'),(),()),'pawnBaseRank':5,'dim':'8x8','bank':('rδ,rY','','yδ,yY','')}-x,x,x,x,x,x,x,x,x,x,x,x,x,x/x,x,x,x,x,x,x,x,x,x,x,x,x,x/x,x,x,x,x,x,x,x,x,x,x,x,x,x/x,x,x,yB,yO,yδ,yQ,yR,yδ,yC,yΔ,x,x,x/x,x,x,yβ,yβ,yβ,yβ,yβ,yβ,yβ,yβ,x,x,x/x,x,x,8,x,x,x/x,x,x,8,x,x,x/x,x,x,8,x,x,x/x,x,x,8,x,x,x/x,x,x,rβ,rβ,rβ,rβ,rβ,rβ,rβ,rβ,x,x,x/x,x,x,rΔ,rC,rδ,rR,rQ,rδ,rO,rB,x,x,x/x,x,x,x,x,x,x,x,x,x,x,x,x,x/x,x,x,x,x,x,x,x,x,x,x,x,x,x/x,x,x,x,x,x,x,x,x,x,x,x,x,x"]
[Variant "FFA"]
[RuleVariants "BarePieceLoses Crazywan EnPassant KotH=d10,d11,d4,d5,d6,d7,d8,d9,e10,e11,e4,e5,e6,e7,e8,e9,f10,f11,f4,f5,f6,f7,f8,f9,g10,g11,g4,g5,g6,g7,g8,g9,h10,h11,h4,h5,h6,h7,h8,h9,i10,i11,i4,i5,i6,i7,i8,i9,j10,j11,j4,j5,j6,j7,j8,j9,k10,k11,k4,k5,k6,k7,k8,k9 Play4Mate PromoteTo=K Prom=10 SeirawanSetup SpectatorChat"]
[CurrentMove "0"]
[TimeControl "3 | 5"]

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self-decline

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why