Custom gamerules, huh
/ViI/ Tired Movers
wait, if you have double mover and tired pieces, how can they get tired because you are counting moves instead of turns, it's only about order
wait, if you have double mover and tired pieces, how can they get tired because you are counting moves instead of turns, it's only about order
Variants.Universe post ID 4
Promotion: 12th=Q
Game-rules: Tired Pieces, Double movers, Torpedo
Explanation:
Tired Pieces
After a piece move for a time, it will get tired and a X-move-long rest is needed.
Red pieces will become Dead-blue piece, and Yellow pieces will become Dead-green piece.
For Pawns, wazirs, hors-s, rooks, X=2
Alfil-riders, kings, camels, general, X=3
Double Movers
A player can move twice in a row at his turn. 4 turns count as one move.
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[Variant "FFA"]
[RuleVariants "AllowPassing EnPassant Play4Mate PromoteTo=Q Prom=12"]
[CurrentMove "0"]
[TimeControl "1 | 2"]
for starting position PGN
Description:
The Game can be played as Team Vote Chess or Daily Chess Games (in future). Idk how to vote on the variant, but feel free to self-analyze, even voting without any games.
I can sure this variant is bad though, lol, but I'm submitting as an example
Status: Accepted
Nice take on the custom game-rules! This will be one of the first accepted variants of the series, in order to complete ViI Daily Arena (coming soon). But of course, if this isn't popular or there're issues found, this variant will be re-verdict to declined.