pretty good mason can I play it with u?
/VU/ WoF Corn Field Crisis
wat de goal of either side
ok green's goal is to get the grasshoppers in hordes to the other side of the board and checkmate red with an overwhelming numerical advantage and red's goal is to promote and check the green king 7 times and win
Uh... doesn't red have an overwhelming advantage here?
In the test games you've shown here the only two times red lost were when you were playing. One of them was the opponent just running out of time.
Uh... doesn't red have an overwhelming advantage here?
In the test games you've shown here the only two times red lost were when you were playing. One of them was the opponent just running out of time.
Green has to give up points for an advantage
Variants.Universe ID 26
<VU> <WoF> <Corn Field Crisis>
Time control: 15s | 1
Gamerules: 7 check, Stalemate: the opponent receives the points, Game of Points, 6th=KQRW
https://www.chess.com/variants/custom/game/97689963/34/1
https://www.chess.com/variants/custom/game/97690038/14/1
https://www.chess.com/variants/custom/game/97690222/52/4
https://www.chess.com/variants/custom/game/97752276/54/1
https://www.chess.com/variants/custom/game/97752317/40/1
https://www.chess.com/variants/custom/game/97752348/0/4
https://www.chess.com/variants/custom/game/97752428/29/4
Description:
Harvest your crops from the incoming grasshoppers in time!
By @MAFAB_Mason
Status: Declined
Thanks for your submission! However, the concept has core issues around being heavily imbalanced; When combining with the time control, it ends up being extremely flaggy at the same time.
For specific, green's grasshoppers would simply cover all the advancement that red pawns might make, and capturing all of them one by one. All concepts there (grasshoppers, 5-point pieces sea; imbalances) have been done in a much better way before. We're looking forward to see your improvement!