hmm personally I don't really have a problem with the 5 point bishop or the 3 point king. Imo a 3 point king allows for some interesting strategy of king sacrificing and such. I'm curious tho, what strategy could this change make??
What about King=5 and Bishop=3
I think it would be cooler if king stayed at 3 and bishop went to 3. However, as JK said, it would be very difficult to change the value of the bishop
I think it would be cooler if king stayed at 3 and bishop went to 3. However, as JK said, it would be very difficult to change the value of the bishop
probably thats better as king=5 is just another step in the wrong direction, 1 pt 2-check was one and this is just the follow-up
btw its not as hard to get custom points as you think, in fact, when they introduced the 1 pt double check it was different on raji vs 4pc
The value of a Bishop on a 8x8 board is equal to 3, every Chess player knows it. 4pC has a completely different board, it has nothing to do.
The value of the King is arguable, because it depends on what game-play one wants to have. I know I can custom it but then the game is unrated...
The value of a Bishop on a 8x8 board is equal to 3, every Chess player knows it. 4pC has a completely different board, it has nothing to do.
The value of the King is arguable, because it depends on what game-play one wants to have. I know I can custom it but then the game is unrated...
but raji is still a 4p game
Arguably, a bishop is worth less in a 4P game (relative to knight) than a 2P game of the same board size. Instead of controlling an average of 50% of the available space, you control 25%, and the maneuverability of knights is generally better than bishops in cramped positions. This is evident in chaturaji, as the bishop is rarely useful outside of just trading it. Chaturaji actually overstates the value of bishops in 4P games because the king starting position is attackable by bishops.
@BoxJellyfishChess, I think that "the Bishop is rarely useful outside of just trading it" just because its value is too high.
Chaturaji actually overestates the value of Bishops because it's easier and practical for developers to always assign the same value to Bishops, in all variations working by points, not because they can give check at the second move...
For king value, I like how it's now, but for bishop value, I think it could be a good idea to firstly try 4 points before 3 because with 4 points, it still good to trade a knight for a bishop and it become better to trade a bishop for a rook.
probably thats better as king=5 is just another step in the wrong direction, 1 pt 2-check was one and this is just the follow-up
I would like to hear more concrete arguments against king=5.
Imho, it would make the game more attacking and uncompromising.
In a situation where you can take a piece or take the king, the king would be preferable. The same when you can give up a piece (especially a bishop or rook) but take the king.
It can also take away the trick of deliberately getting the king under 2 attack from different opponents in the hope that they will both get greedy.
It will also make it harder to save if you have played badly.
Giving up your king for a piece or triggering autoclaim to take 2nd place will work less often.
Tricks associated with king sacs are very important for the game...
I don't agree about importance.
In any case, they will just be harder to apply.
I think it would be cooler if king stayed at 3 and bishop went to 3. However, as JK said, it would be very difficult to change the value of the bishop
I agree
For king value, I like how it's now, but for bishop value, I think it could be a good idea to firstly try 4 points before 3 because with 4 points, it still good to trade a knight for a bishop and it become better to trade a bishop for a rook.
I think 4 points for the Bishop -- in all variants -- could really be a good compromise, nobody will do a war for just 1 point less.
Tricks associated with king sacs are very important for the game...
Maybe you are right, I don't know. Basically I have just proposed to try the +5 option and actually it can be done already in the custom rules.
I also do not like the points assigned for double or triple checks you mentioned before (I mean in 4pC it's fine, in Chaturaji not much).
I do like @Botbeg proposal of Bishop=4, but I still think the best for Chaturaji would be Bishop=3.
For king value, I like how it's now, but for bishop value, I think it could be a good idea to firstly try 4 points before 3 because with 4 points, it still good to trade a knight for a bishop and it become better to trade a bishop for a rook.
I think 4 points for the Bishop -- in all variants -- could be a really good compromise, I think nobody will do a war for just 1 point less.
Again: the relative point values of pieces in different variants vary greatly. For example, there used to be a variant called Hashtag where knight were the most powerful pieces since they were the only piece that could deliver checkmate. The relative value of the knight in that game was around 9 points, while the queen was worth 5, and the rooks/bishops were 3 or something. It was teams, but regardless, the relative values still apply. Even if it was FFA, is it really fair to gain 9 pts for capturing a useless piece but only 3 pts for the best piece in such a variant?
Basically, we can't just assign a default point value for pieces for all variants like you said, because such exceptions will always exist. Bishops are extremely important in 4pc standard FFA, especially the ones defending your king, so they are worth the same as a rook, even if they can only traverse half the squares that said rook can. They might not be as good on an 8x8 board, but we can't just change the point value for each variant.
Yeah, when you create a variant, you have to take into account the value of the pieces. Well-made variants are balanced around the preset value of the pieces. Useless, high-value pieces such as the queen in hashtag can be useful in variant design, although this applies almost exclusively to FFA (free points concept). Generally, I don't think singular exceptions should be made, as variant creators should be able to work around piece-value problems. However, spacebar should add an option for changing the value of every piece, because Ox6 1e+1028413312312 point pawns 1/10|0 sounds pretty funny.
My point is that we should try what happens with the King set at 5 points, and the Bishop at 3 points.
As it is now it seems to me a bit too easy and trivial the exchange of Bishops for points, while the low value of the Kings leads too often to assured wins, when you can simply sacrifice your King. Isn't it?
I mean, it is not a big difference, but I think the game would be a little deeper in strategy swapping the points Bishop and King are worth.
Am I the only one having this thought, or others think the same?