What do different zombies do?

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Avatar of itisSHOWTIME

I know that a Patzer zombie plays the worst computer move, the Rando plays random moves, and the Comfuter is a beatable 4pc computer. But what do the rest of the zombies (ranter, pusher, checker, muncher, etc.) do?

Avatar of samuelysfung

The Pusher pushes pawns.

You may ask, what is the definition of pawns? According to @spacebar, the good'ol regular chess "pawn" is a pawn. The fairy "pawns" are not pawns.

Avatar of ChiIiBeanPotatoes

ranter is 50% chance of playing a random or comfuter move

Avatar of ChiIiBeanPotatoes

checker always checks if it is avalible

Avatar of ChiIiBeanPotatoes

muncher always captures piece if they are availible 

Avatar of Cypridev

Rando - makes random move

confuter - makes the best move

patzer - makes the worst move (often)

ranter - 50% rando 50% confuter

checker - confuter that always checks

muncher - confuter that always capture another player's pieces(example: Hailstorm)

pusher - confuter that always push normal pawns

Avatar of TankStars6

ok...

Avatar of P_K_R_M

Patzers are more complicated than just playing the "worst" move. Discussed by bsrti and BoxJellyfishChess here: https://www.chess.com/clubs/forum/view/patzers-not-play-as-patzers

They are especially weird when made impenetrable.

Avatar of itisSHOWTIME

Thanks everyone!

Avatar of BoxJellyfishChess

Patzer: has four different types of moves (in order of priority): stalemate, prevent recapture (either by blocking a recapture or recapturing itself if immune to stop recapture), sacrifice on the most protected square, or just play a comfuter move (includes checks and captures).

Rando: plays evil moves (random moves).

Comfuter: a piece of trash that plays trash moves but not on purpose; will always see mates in 1 but will blunder mate in 1. Probably doesn't calculate at all. WIll always mate if possible. Rarely turns down free pieces, and likes to give checks.

Ranter: plays evil moves 80% of the time, and plays moves you want it to play 20% of the time (50% random 50% comfuter, 100% trash).

Pusher: pushes pawns until there are no pawns. Same properties as comfuters. Does not recognize fairy pawns or promoted pieces as pawns. Generally just never used.

Checker: Finally, something with clear priorities, and always checks: 1. Triple check. 2. Mate with double check. 3. double check. 4. mate and check 5. checks taken from comfuter move pool (uses comfuter priorities) 6. mate

Muncher: Has some uncertain priorities and always captures: 1. mate and capture. 2. capture without recaptures (does not apply to immune) 3. capture highest value piece 4. weird, weird, priorities based on rank/file

 

 

Avatar of angelo_5113

they pretty much said it all