The Pusher pushes pawns.
You may ask, what is the definition of pawns? According to @spacebar, the good'ol regular chess "pawn" is a pawn. The fairy "pawns" are not pawns.
The Pusher pushes pawns.
You may ask, what is the definition of pawns? According to @spacebar, the good'ol regular chess "pawn" is a pawn. The fairy "pawns" are not pawns.
Rando - makes random move
confuter - makes the best move
patzer - makes the worst move (often)
ranter - 50% rando 50% confuter
checker - confuter that always checks
muncher - confuter that always capture another player's pieces(example: Hailstorm)
pusher - confuter that always push normal pawns
Patzers are more complicated than just playing the "worst" move. Discussed by bsrti and BoxJellyfishChess here: https://www.chess.com/clubs/forum/view/patzers-not-play-as-patzers
They are especially weird when made impenetrable.
Patzer: has four different types of moves (in order of priority): stalemate, prevent recapture (either by blocking a recapture or recapturing itself if immune to stop recapture), sacrifice on the most protected square, or just play a comfuter move (includes checks and captures).
Rando: plays evil moves (random moves).
Comfuter: a piece of trash that plays trash moves but not on purpose; will always see mates in 1 but will blunder mate in 1. Probably doesn't calculate at all. WIll always mate if possible. Rarely turns down free pieces, and likes to give checks.
Ranter: plays evil moves 80% of the time, and plays moves you want it to play 20% of the time (50% random 50% comfuter, 100% trash).
Pusher: pushes pawns until there are no pawns. Same properties as comfuters. Does not recognize fairy pawns or promoted pieces as pawns. Generally just never used.
Checker: Finally, something with clear priorities, and always checks: 1. Triple check. 2. Mate with double check. 3. double check. 4. mate and check 5. checks taken from comfuter move pool (uses comfuter priorities) 6. mate
Muncher: Has some uncertain priorities and always captures: 1. mate and capture. 2. capture without recaptures (does not apply to immune) 3. capture highest value piece 4. weird, weird, priorities based on rank/file
I know that a Patzer zombie plays the worst computer move, the Rando plays random moves, and the Comfuter is a beatable 4pc computer. But what do the rest of the zombies (ranter, pusher, checker, muncher, etc.) do?