When submitting can we request special rules for our variants?

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Avatar of acgusta2

If I create a custom position, by first selecting an empty 14 by 14 board, putting the king and rook on the same rank, and then select to have green and blue both dead, then O-O puts the King on the j file, while O-O-O puts the King on the f file, no matter what file I put the king and rooks on initially, but if I select XXL chess instead, then I find that O-O puts the King on the m file, while O-O-O puts the king on the c file, but if I edit the positions of the king and rooks at all then O-O puts the king on the j file, and O-O-O puts the f file.

I find that it's not possible to customize what file castling would put the king on, so if on a 6 by 6 board I wanted O-O to result in this

and for O-O-O to result in this

then I wouldn't be able to include it in any of my test games, as it's not something I could customize myself.

Similarly if I wanted capturing bishops to be worth 3 points in a custom game of points, then that also is not something I could include in my test games, as I cannot customize how many points players get from capturing certain pieces.

So my question is when submitting NCVs can we request special rules that we wouldn't have been able to customize ourselves, when playing test games, such as what file a king lands on when castling, or how many points players get for capturing a certain type of piece?

Avatar of CGA

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Avatar of BeautifulGoose

Your O-O-O isn't a O-O-O, is just a swich with king and rook! For a O-O(-O), we should move at least 2 squares (exept in chess 960)

Avatar of acgusta2

@BeautifulGoose what notation would you use for it then?

Avatar of BeautifulGoose

is just my opinion, is not an official rule

Avatar of qilp
TheCheesePhoenix wrote:

I believe these are not permissions that CGAs have, and I doubt even admins could do this (correct me if I'm wrong). These "special rules" seem like things that can only be changed by developers directly changing the code for the game.

Right. And don't forget that these changes require a lot of work and time of devs.

For any suggestions, please visit this thread.

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