grasshopper is my favorite piece for absolutely no reason
When to use (and not use) a piece
My favorite piece is wildebeest because it's V!
(Nah but honestly it is a great piece)
same
... Ferz: This is one of those pieces that shoudl really only be used for Pocket-Chess sized creations. ANYTHING behind a 10x10 should never have a ferz unless you...
I spotted a few mistakes and highlighted them with bold and italic. I think you meant "beyond" instead of "behind" and you probably meant "should" instead of "shoudl". I'm trying to help u I'm not trying to be mean I'm sorry if this seems mean or something
I will go in aphabetical order, and I will add more details to it as time passes.
For now, I will only write this down to G, and further questions are for yourself to answer, although we can help.
Amazon: This is a general tabooed piece to use, and I generally only advise to use it for bounties, or as pieces where if you collect it, you instantly win. Or, use it as an absolutely ruling piece in a wacky board, like Battle of Castles.
Bishop: One of the more versatile pieces, mainly used to be a colorblind but strong piece across all board sizes. Although, polarity can sometimes be a problem, or if you're andrew, call it a feature. Although you may need to sometimes add or remove walls for it to have the right power, it is overall a recommended piece to use across many variants.
Camel: First of all, don't use this in pocket chess unless you are 1000% sure of what you're doing. Otherwise, I think it is a fine piece to use as a colorblind army, or sometimes if you know what you're doing, as a royal piece! Also, be careful of the polarity of the camel, because it is also a colorblind piece and can effectively traverse through most kinds of boards, although if the board is large I sometimes recommend you a camel-rider.
1-point queen: First of all, this can be used to make point spread more interesting and dynamic (Limited Life), or as decorational purposes. You basically use it in a GoP game where you want the queen to matter less in terms of point spread, like in Blast Processing, as a 9 pointer queen will sometimes get players >30 points, but other than that not much uses.
Chancellor: This is the piece you use when you want a clunky, or a slow developing but still a strong piece. I recommend you to use this instead of a rook as a better substitution. I mean, look at my creations for how I use them. I strongly advise this piece in atomic variants trust me. It is one of those filler pieces you use when you need something strong.
Ferz: This is one of those pieces that should really only be used for Pocket-Chess sized creations. ANYTHING bigger than a 10x10 should never have a ferz unless you are 1200% sure of what you're doing. It is also colorblind so polarity stuff matters but not as much. It is also a piece I strongly advise for Crazyhouse variants. For 8x8 variants? Try, but if it doesnt work probably just remove it.
Grasshopper: This is one of the hardest pieces to use correctly. If crazyhouse is there in a grasshopper-included variant, make sure the board is always atleast semi-closed. (I mean this also applies outside of crazyhouse but still), and PLEASE make sure there are always mounts that can make the grasshopper useful for atelast some time. a good implementation of this is Saturn's Rings, with those rings that can always be used for grasshopper mobility, and a not-so-good implementation is Alfarracks, where grasshoppers had nothing to hop for most times, and cannot be used effectively as much.
Archbishop: A very versatile yet strong piece, and a very strong checker. It absolutely reigns in a cramped board, but can sometimes be tradey.
Yeah even this took me way too long