Why give 5 points only to get 3?

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Avatar of Play-banned

I saw lots of rook for knight or bishop for knight trades. Why do we do this? It's not worth it. What's the point of trading rook or bishop for knight?

Avatar of gmdsg

lol, No more double and triple from that knight

Avatar of the_nub_of_nopknight

sometimes u hav to since knight is very annoying with check so makes u forfeit on time which is def not worth it so thats y

Avatar of the_nub_of_nopknight
GMdsgchess2020 wrote:

lol, No more double and triple from that knight

lmao

Avatar of the_nub_of_nopknight

so u could win bac al the points with double checks though its maybe lol

Avatar of Darksquareman

Knight is the best in fiesta pawn second best 

Avatar of BoxJellyfishChess

Reasons to trade rook/bishop into knight in fiesta (not in any particular order):

1. If you are ahead enough (5 pts or more ahead of others), you should try to simplify as much as possible. If the only pieces left (not pawns) are your Rook/Bishop and someone else's knight, definitely consider trading because the simplicity will help you more than 2 points. A knight is much easier to triple/double-check with, so if you can afford the drop in point advantage, go for it.

2. If you are the only one with a rook or you have a bishop and your opposite doesn't, it will be difficult to trade easily. Unless you are very experienced, do not try to set up a rook-bishop trade or chase kings with your piece. Controlling a rook/bishop is much more difficult than a king or knight; just trade it under.

3. If someone is trying to chase your king with a knight, unless you are very experienced, don't bother trying to run and just trade it off with your 5-point pieces. It's hyper; don't try to play tricky.

4. Sometimes it's just for convenience. If one of your sides is bad and doesn't allow you to trade, just trade down; then you will at least not get last. Even in normal situations, a few points might be less valuable than a few moves - often trading bishops/rooks requires some cooperation which takes time to set up. If you trade down into a knight, you can instead spend those moves shoving kings and pawns, saving clock time and putting pressure on your left.

5. Teaming is a thing; you can play RxN or BxN if on a player if someone has captured another one of that player's pieces. Not really trading, but it could be interpreted as trading if that player recaptured you.

6. You could trade down into your left if they are premoving very recklessly. If they premove, you get a free piece, and you don't lose much if they don't premove. This is for more experienced players; when you play a lot, you will learn how to tell if your left is reckless or not.

General guidelines for trading down: Except for #6, always try to trade down into your right if you want to trade down. This actually applies to regular trades as well; Unless you are capitalizing off of your left, you should be weakening your right so they are unable to put a lot of pressure on you. Do not trade down if it takes more than 2 moves to make the capture; just find a way to trade normally instead (special case for #2: You should not hold onto that big piece if you are the only one who still has one. Trade whatever you can. Good opponents will not fall for cheap king-chasing tricks, and you will burn lots of time trying to not hang your piece). You put yourself at a disadvantage by trading down, so unless you can mitigate it (#1), you will fall behind. Feel free to play more aggressively than you normally would because you don't have anything to lose. Although the knight can perform multi-checks easier than rooks and bishops, there is no reason to seek a trade down for that reason only. Triple checks are rare enough that you shouldn't even consider making trades based off of them (and you should not be walking into those in the first place). Double checks usually only award +2 to the player because they could have traded that knight; instead they got an extra 2 points from the 5-point double check (95% of knight double-checks hang the knight). Double checks are also quite rare; I see them about once in five games. The most important thing is that double checks set everyone else back. Trading down only sets you back. Unless you are playing solo, you shouldn't be too unhappy with an occasional enemy double check.

I made a few distinctions between "experienced" and "not experienced" players. In general, experienced would mean 2300+ who plays a reasonable amount of fiesta, though there are some underrated and overrated people. If you are in this category, #1, #2, #5, and #6 are for you. If you are not experienced, then everything except #6 is viable in your games. Experienced players will trade down much less often, because it's just inherently bad, with a few exceptions. I probably missed a few points but this is long enough already lol

Avatar of gmdsg

#11 lol

Avatar of the_nub_of_nopknight
qfcbv wrote:
BoxJellyfishChess wrote:

Reasons to trade rook/bishop into knight in fiesta (not in any particular order):

1. If you are ahead enough (5 pts or more ahead of others), you should try to simplify as much as possible. If the only pieces left (not pawns) are your Rook/Bishop and someone else's knight, definitely consider trading because the simplicity will help you more than 2 points. A knight is much easier to triple/double-check with, so if you can afford the drop in point advantage, go for it.

2. If you are the only one with a rook or you have a bishop and your opposite doesn't, it will be difficult to trade easily. Unless you are very experienced, do not try to set up a rook-bishop trade or chase kings with your piece. Controlling a rook/bishop is much more difficult than a king or knight; just trade it under.

3. If someone is trying to chase your king with a knight, unless you are very experienced, don't bother trying to run and just trade it off with your 5-point pieces. It's hyper; don't try to play tricky.

4. Sometimes it's just for convenience. If one of your sides is bad and doesn't allow you to trade, just trade down; then you will at least not get last. Even in normal situations, a few points might be less valuable than a few moves - often trading bishops/rooks requires some cooperation which takes time to set up. If you trade down into a knight, you can instead spend those moves shoving kings and pawns, saving clock time and putting pressure on your left.

5. Teaming is a thing; you can play RxN or BxN if on a player if someone has captured another one of that player's pieces. Not really trading, but it could be interpreted as trading if that player recaptured you.

6. You could trade down into your left if they are premoving very recklessly. If they premove, you get a free piece, and you don't lose much if they don't premove. This is for more experienced players; when you play a lot, you will learn how to tell if your left is reckless or not.

General guidelines for trading down: Except for #6, always try to trade down into your right if you want to trade down. This actually applies to regular trades as well; Unless you are capitalizing off of your left, you should be weakening your right so they are unable to put a lot of pressure on you. Do not trade down if it takes more than 2 moves to make the capture; just find a way to trade normally instead (special case for #2: You should not hold onto that big piece if you are the only one who still has one. Trade whatever you can. Good opponents will not fall for cheap king-chasing tricks, and you will burn lots of time trying to not hang your piece). You put yourself at a disadvantage by trading down, so unless you can mitigate it (#1), you will fall behind. Feel free to play more aggressively than you normally would because you don't have anything to lose. Although the knight can perform multi-checks easier than rooks and bishops, there is no reason to seek a trade down for that reason only. Triple checks are rare enough that you shouldn't even consider making trades based off of them (and you should not be walking into those in the first place). Double checks usually only award +2 to the player because they could have traded that knight; instead they got an extra 2 points from the 5-point double check (95% of knight double-checks hang the knight). Double checks are also quite rare; I see them about once in five games. The most important thing is that double checks set everyone else back. Trading down only sets you back. Unless you are playing solo, you shouldn't be too unhappy with an occasional enemy double check.

I made a few distinctions between "experienced" and "not experienced" players. In general, experienced would mean 2300+ who plays a reasonable amount of fiesta, though there are some underrated and overrated people. If you are in this category, #1, #2, #5, and #6 are for you. If you are not experienced, then everything except #6 is viable in your games. Experienced players will trade down much less often, because it's just inherently bad, with a few exceptions. I probably missed a few points but this is long enough already lol

only words i read  but whatever the heck you said, it's good. ENTP confirmed  

im 222222222222222222222222222 lazy 2 read al dis

Avatar of Play-banned

wdym ENTP

Avatar of GustavKlimtPaints

The N, B, and R should probably all be same # of points in Fiesta (in my opinion), but for now there is no feature in 4PC for setting custom values of pieces in certain positions, so we are stuck with the set value from FFA.