WOF - Dark General

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Avatar of i-aint-him

TIME: 1:25 sec delay

GAMES:

https://www.chess.com/4-player-chess?g=7648306

https://www.chess.com/4-player-chess?g=7648138

https://www.chess.com/4-player-chess?g=7648083

https://www.chess.com/4-player-chess?g=7648047

https://www.chess.com/4-player-chess?g=7647884

https://www.chess.com/4-player-chess?g=7647828

https://www.chess.com/4-player-chess?g=7647768

https://www.chess.com/4-player-chess?g=7647713

https://www.chess.com/4-player-chess?g=7647628

https://www.chess.com/4-player-chess?g=7647575

https://www.chess.com/4-player-chess?g=7607138

https://www.chess.com/4-player-chess?g=7605842

https://www.chess.com/4-player-chess?g=7605778

https://www.chess.com/4-player-chess?g=7605713

https://www.chess.com/4-player-chess?g=7605688

https://www.chess.com/4-player-chess?g=7605672

PAWNS PRMOTE TO GENERALS (KNIGHT-KINGS)

TWO PLAYER ONE ZOMBIE, KING OF THE HILL, 3 CHECK, DEADWALL, GHOST BOARD.

Avatar of itisSHOWTIME

Don't you need an fen4? And a screenshot?

Avatar of itisSHOWTIME

And 10 games?

Avatar of i-aint-him

yep

Avatar of stupnik_2_0

I played 1 game and looks nice

Avatar of i-aint-him
stupnik_2_0 wrote:

I played 1 game and looks nice

thxxx

 

Avatar of Learnedmachine

I like the position but time control should be maximum 1/0 definately not 1/25

 

Avatar of noahfavelo

https://www.chess.com/4-player-chess?g=7648639

https://www.chess.com/4-player-chess?g=7648600

Avatar of noahfavelo

oh wait you already edited.

Avatar of Learnedmachine

3/3 is way too slow for a WOF in my opinion

Avatar of i-aint-him
Learnedmachine wrote:

I like the position but time control should be maximum 1/0 definately not 1/25

 

ok

 

Avatar of angelo_5113

looks kinda poggers, but 1|0 not 1|25

Avatar of angelo_5113

to hops over walls I guess

Avatar of TheChessDude991

Looks good. 


Avatar of i-aint-him
ChessBoy20153 wrote:

promo= knight?

nah

Avatar of BoxJellyfishChess

Really cool concept centered around getting as many points as possible and keeping one of your pieces for a stalemate defense. However, there are several issues which make us unable to accept this. The games are too linear; each player captures 1-3 rooks and then a long time is spent in the stalemate defence, where one player shuffles a general around the squares between the center and the king, not allowing the opponent to do anything. Red will never have less points than yellow, so yellow basically never wins. WOFs should not end with a cease-fire and tons of shuffling, and generally, they should not have a forced result. There are many ways you can improve this: 15-check should be either no N-check or 4-check. Deadwall doesn't make any sense. The zombie could be a ranter to add an element of luck. You could experiment with an odd number of rooks. You could diversify piece types. etc. For now though, there are too many issues.