WOF - diy maze (v3)

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noahfavelo

Ok, I redid my game two more times before I came up with these changes. 

you can see the fen in the pgn of my games.

here is one that is played later

https://www.chess.com/4-player-chess?g=6822800

 

https://www.chess.com/4-player-chess?g=6798335-1

https://www.chess.com/4-player-chess?g=6798299

https://www.chess.com/4-player-chess?g=6798266

https://www.chess.com/4-player-chess?g=6798166

https://www.chess.com/4-player-chess?g=6798244

https://www.chess.com/4-player-chess?g=6798223

https://www.chess.com/4-player-chess?g=6800388

https://www.chess.com/4-player-chess?g=6800365

https://www.chess.com/4-player-chess?g=6800346

https://www.chess.com/4-player-chess?g=6800296

https://www.chess.com/4-player-chess?g=6800283

https://www.chess.com/4-player-chess?g=6819579

https://www.chess.com/4-player-chess?g=6819596

and here is one with a sixth player.

https://www.chess.com/4-player-chess?g=6820095

 

 

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To fix the blue hitting the side problem I added the rooks which act as a sand trap for green - allowing blue to double-check green but not vice versa. 

I reduced checks and added the queens and amazons (allowing for more doublecheck) to make the game faster in the first stage- I wanted a small labyrinth that would in the second stage quickly resolve the winner as whoever built it the most to their favor.

 

I feel like blue has an advantage in the first stage but in the second stage, green has the advantage because in the first stage whenever someone uses their knight move it is helping the labyrinth be more green friendly.

 

oh and I also made it more open so there is more room before you hit a wall.

Johnny_Fang

ok so you used my match against you?

noahfavelo

of course

grable

I would advise a new name. We already have a WOF variant entitled "Hedge Maze." Seeing as this one is nothing like the original, replicating the name doesn't make sense.

noahfavelo

you played well and i finaly found someone who wouldn't try to attack me with their knight move (:

noahfavelo

oh yea my old one used to be just maze

 

noahfavelo

ok i did

grable

Additionally, this doesn't meet the requirements.

  • Your games must span 24 hours. Yours span 22 hrs, 50 min. Please add a game played after 6 February, 15:28 UTC.
  • You must have 8 unique players. Your games only include 6.

We'll check back soon to see if the updated games have been added.

noahfavelo

6 am? eastern time?

grable
noahfavelo wrote:

6 am? eastern time?

 

Time conversions are hard.

noahfavelo

wait 6 UTC is 1 am eastern time?

noahfavelo

oh wait you said February sixth 15:28 - ohh

noahfavelo

so 10 28

noahfavelo

oh wait you said

 

  • At least 5 of the test games must be of the final version.
noahfavelo

I have a lot before i realized that i needed to get rid of some of the rooks

 

here is one for the time..

https://www.chess.com/4-player-chess?g=6751825

and another for a second player

https://www.chess.com/4-player-chess?g=6751744

 

noahfavelo

and a bunch more just because.

https://www.chess.com/4-player-chess?g=6751786

https://www.chess.com/4-player-chess?g=6751811

https://www.chess.com/4-player-chess?g=6751843

https://www.chess.com/4-player-chess?g=6751872

https://www.chess.com/4-player-chess?g=6781497

https://www.chess.com/4-player-chess?g=6781533

https://www.chess.com/4-player-chess?g=6781570

https://www.chess.com/4-player-chess?g=6781602

https://www.chess.com/4-player-chess?g=6785318

 

Johnny_Fang

as I remember, the CGAs tested it this got accepted

qilp

Hello.

Thank you for posting a new Wheel Of Fortune game! Actually, you did almost everything correctly, we do not require 8 unique players or a span of 24 hours if it is a remake (we require at least 5 games instead). However, putting game-rules and time control is still a requirement. But due to a mistake from our side (comment #8), we made an exception and reviewed your position without fully meeting the requirements.

I'm really glad to see how players resolve the problems with such a nice way! The same ways I use in my positions, just changing a seemingly insignificant things, in the fact we change all the game.

By the way, both blue and green are able to give double and even triple checks to each others. I can't say that blue has a significant advantage since green is able to make right moves. But anyway, with ½|1D it is pretty difficult to find any forced lines, even with slower time control we haven't found it. Therefore, your efforts were successful! Also, now it became pretty fun, we need to create a path which will help us to give triple checks to our opponent in the future or to catch opponent in a labyrinth in "stage 2", when yellow is checkmated! So we shouldn't forget to keep an eye on yellow's checks!

Keep up the good work, we are looking forward to see your new creations!

mericturnalar

Hello friends, how to create a tournament in 4pc and say by mericturnalar.

Johnny_Fang

Why you put DIY inside the name?