Yes, I know, but Yellow is more white than Blue, Green and Red
Wof Isn't it an iron pick (revised)
So, if you mention me, I wanna say that I still consider that this pawns are useless.
But decoration
Decoration is not a valid reason to add pieces to a position. In any half-decent position, every piece has a function, and if some element doesn't serve a function it is removed or altered to be relevant.
Either way, I'll mark this as:
although, you forgot to specify a time control. Please edit the original post, or comment your preferred tc below. I also still don't like the name. I get that you're naming them after Minecraft achievements, but this is chess, not Minecraft. Maybe try coming up with good positions, then name them according to things they remind you of in Minecraft, instead of the other way around.
So, if you mention me, I wanna say that I still consider that this pawns are useless.
But decoration
Decoration is not a valid reason to add pieces to a position. In any half-decent position, every piece has a function, and if some element doesn't serve a function it is removed or altered to be relevant.
Either way, I'll mark this as:
although, you forgot to specify a time control. Please edit the original post, or comment your preferred tc below. I also still don't like the name. I get that you're naming them after Minecraft achievements, but this is chess, not Minecraft. Maybe try coming up with good positions, then name them according to things they remind you of in Minecraft, instead of the other way around.
Ok, I will not post Minecraft advancement names again
Here's a tip for position creators: I know it's really cool when a position strongly resembles something else, and you can come up with a name easily, but you should build your position based on how it is supposed to be played. WOFs tend to be short games because we require them to be fun and exciting, and it is hard to make an exciting long game. This position was clearly created with only aesthetics in mind and therefore has a few small issues (see what grable and angelo said), but the main problem is that it doesn't feel like a WOF at all; games are too long and often contain a lot of shuffling.
Hello! Last week @makadika and I made 4 variants with Minecraft advancement names and all were declined. This week is for revised versions.
https://www.chess.com/4-player-chess?g=7641927
https://www.chess.com/4-player-chess?g=7642290
https://www.chess.com/4-player-chess?g=7642359
https://www.chess.com/4-player-chess?g=7642425
https://www.chess.com/4-player-chess?g=7642471
https://www.chess.com/4-player-chess?g=7642609
https://www.chess.com/4-player-chess?g=7643549
https://www.chess.com/4-player-chess?g=7643647
https://www.chess.com/4-player-chess?g=7643887
https://www.chess.com/4-player-chess?g=7644012
I changed position of pickaxe (now is not diagonally) and now is 2 players (before was 3 players). Pawns on opponent side are for decoration (they cant be promoted), but if opponent capture wrong pawn you can capture king and get free points. Royal piece is grasshopper (green and blue) and knight (rando bots).
There are some strategies:
1. eating pawns
2. promoting your fairy pawn
3. check rando knight
I think it deserves to be accepted, so please accept.
@6_K helped me with creating this variant.
Rules:
2 - players
2 rando type zombies
12 check
Takeover
Dead walls
Fairy pieces
Promotion rank : 14th