WOF - Rando attack!

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Avatar of Johnny_Fang

Note: Reposted because of time span and timing

WOF - Rando attack!

Rules: Custom position, 4-5 check, takeover, fairy pieces, King of the Hill, Capture the king, No promotion, Two player game, Two bots (randos, one immune, one not immune).

Players: 9 players

Timing: 15 seconds + 4 seconds increment (1|4)

Please make walls transparent

Games: 

1

2

3

4

5

6

7

8

9

10

11

12 (for time span)

 Hope it gets accepted! 

Avatar of MagmaSalsa

dont you need fen

 

Avatar of MagmaSalsa

also this has been flagged as spam

Avatar of tacticspotter

Hmmm?

why are you posting so many variants?

I thought only 2 each week?

Avatar of Johnny_Fang
MagmaSalsa wrote:

dont you need fen

 

I DON'T need fen

Avatar of tacticspotter
MagmaSalsa 写道:

dont you need fen

 

No.

but this is too much variant he made so...

(waiting for declined to show up)

Avatar of Johnny_Fang
tacticspotter wrote:

Hmmm?

why are you posting so many variants?

I thought only 2 each week?

Not too much, it's just that CGAs don't want me to post things without all the requirements. So when I forget that I need a few requirements and I post, the CGAs remember me so I make a new post. That doesn't count for one variant posting.

Avatar of tacticspotter
Johnny_Fang 写道:
tacticspotter wrote:

Hmmm?

why are you posting so many variants?

I thought only 2 each week?

Not too much, it's just that CGAs don't want me to post things without all the requirements. So when I forget that I need a few requirements and I post, the CGAs remember me so I make a new post. That doesn't count for one variant posting.

(2 post per week warning is all over the place)

btw I just checked,the last unlocked post was 6 days ago...

so will this be locked?

Avatar of Johnny_Fang
MagmaSalsa wrote:

also this has been flagged as spam

I added what I needed

Avatar of Johnny_Fang
tacticspotter wrote:
Johnny_Fang 写道:
tacticspotter wrote:

Hmmm?

why are you posting so many variants?

I thought only 2 each week?

Not too much, it's just that CGAs don't want me to post things without all the requirements. So when I forget that I need a few requirements and I post, the CGAs remember me so I make a new post. That doesn't count for one variant posting.

(2 post per week warning is all over the place)

btw I just checked,the last unlocked post was 6 days ago...

so will this be locked?

No, it was Thursday, so the CGAs wait for Monday for a new posting though (I'm not sure, but I think that this is what they mentioned)

Avatar of tacticspotter

Ah right

if you do not include “find the path” it is actually within the limit

Avatar of grable

Your games (still) don't span 24 hours. In the interest of preventing further forum spam, I won't lock this thread, but please, for the love of all that is holy, help us out by actually checking to see that your games span 24 hours. It's easy enough.

Avatar of Johnny_Fang

Just 2 hours...

 
 
 
 
 
Avatar of BoxJellyfishChess
Johnny_Fang wrote:

Just 2 hours...

 
 
 
 
 

If you post something that's close enough to a 24-hour span, we'll probably let it go through. But if it's clear that you are just being lazy (for example, if you already had multiple warnings to have a 24-hour time span), then...

Post #1: 23-hour span: requirements met, only 1 hour less than meeting requirements!

Post #2 22-hour span: requirements met, only 1 hour less than meeting requirements ^^^

...

Post #23: 1-hour span: requirements met, only 1 hour less than meeting requirements ^^^

Post #24: I played 10 ultrahyperhyberbullet games at the speed of light and submitted them, but it fits the time span because it's only 1 hour less than meeting requirements.

Yeah, no. Your position isn't gonna get reviewed in the 2 hours you need to wait to post something 24 hours after the first game. There's no point in posting early.

 

Avatar of stupnik_2_0

I like bishop and knight position

Avatar of Johnny_Fang

Last game of TiMe sPAn

 
 
 
 
 
Avatar of grable

Thanks!

CGA-Review.png

Avatar of qilp
Thank you for posting a new Wheel Of Fortune game! Unfortunately, your position is just a copy of recently posted and accepted Get the Hill!. However, your realization of the same idea is significantly inferior in interest of gameplay to the already existing one. Please try to diversify your position by creating your own unique concept bringing some new ideas into it.

Keep up the good work, we are looking forward to see your new creations!
Avatar of Johnny_Fang

1.It's not a copy, I don't even have the same idea.

2.Get the hill don't even have randomness and this is based on luck (because even though there's a rando bot, it does nothing, it just moves the useless wazirs). "Get the hill!" is on strategies (you can use 3 strategies).

3.Even if there is a trapped royal piece, it's not a long passage to get King of the Hill (like in "Get the hill!").

4.You just have to have luck so blue (the not immune rando) will check green so you can checkmate it (with checks).

5.The map is completely different and "Get the hill!" got a lot of trapped generals that you can use to attack when you checkmate red.

6.Here, you can take a lot of points by taking some blue pieces.

7.Here, you can be checkmated by the bots (in 3 games, my king got taken by bots, and in 1 game that I didn't post, I ran out of checks).

8.In "Get the hill!", you have plenty of checks and in this, you only got 4 checks. So that means it's easier to checkmate the others.

9.In this, you've got more pieces to use to attack the other.

10.Get the hill got a checker.

11.Get the hill got 2 immune bots and not this.

12.The trapped piece is on the KOTH square.

13.Here, there are more normal pieces than fairy pieces.

14.This got dead pieces.

15.Here, there's no pawns and promotion.

16.Both bots got a lot of pieces

17.It's much harder to KOTH

 
 
 
 
 
Avatar of samuelysfung

You can look at their test games, and see what's wrong. They usually point it out quite clearly