WOF - Rando attack!

Sort:
Avatar of samuelysfung
qilp wrote:
However, your realization of the same idea is significantly inferior in interest of gameplay to the already existing one. Please try to diversify your position by creating your own unique concept bringing some new ideas into it.
"too similar and isn't better"

'"Get the hill!" is on strategies.' 'You just have to have luck'

You are implying that this does not have strategy and relies solely on luck? Maybe that's why they said it "isn't better' I guess.

Avatar of Johnny_Fang
samuelysfung wrote:
qilp wrote:
However, your realization of the same idea is significantly inferior in interest of gameplay to the already existing one. Please try to diversify your position by creating your own unique concept bringing some new ideas into it.
"too similar and isn't better"

'"Get the hill!" is on strategies.' 'You just have to have luck'

You are implying that this does not have strategy and relies solely on luck? Maybe that's why they said it "isn't better' I guess.

Look at all those rando thingy, this is a little bit on strategy, but not completely

Avatar of BoxJellyfishChess

Don't look at our test games. The rando-bots here are completely cursed and possessed by malicious spirits. They hold millennia-old grudges and thirst for the souls of the living (aka, TCD's pieces).

Avatar of samuelysfung
BoxJellyfishChess wrote:

Don't look at our test games. 

Maybe not for this one. For other games, yes ig

Avatar of Johnny_Fang
BoxJellyfishChess wrote:

Don't look at our test games. The rando-bots here are completely cursed and possessed by malicious spirits. They hold millennia-old grudges and thirst for the souls of the living (aka, TCD's pieces).

I saw them... randos are randos and sometimes ranters

Avatar of samuelysfung

I would say the more diverse the gameplay is, the better the position. What if your opponent camps in front of green's wazir and checks it to death? Your only hope would be somehow the randobots get cursed and possessed by malicious spirits, and manage to take their king

Avatar of Johnny_Fang
samuelysfung wrote:

I would say the more diverse the gameplay is, the better the position. What if your opponent camps in front of green's wazir and checks it to death? Your only hope would be somehow the randobots get cursed and possessed by malicious spirits, and manage to take their king

That's sacrifice. Anyone will do that

Avatar of Johnny_Fang
Johnny_Fang wrote:

1.It's not a copy, I don't even have the same idea.

2.Get the hill don't even have randomness and this is based on luck (because even though there's a rando bot, it does nothing, it just moves the useless wazirs). "Get the hill!" is on strategies (you can use 3 strategies).

3.Even if there is a trapped royal piece, it's not a long passage to get King of the Hill (like in "Get the hill!").

4.You just have to have luck so blue (the not immune rando) will check green so you can checkmate it (with checks).

5.The map is completely different and "Get the hill!" got a lot of trapped generals that you can use to attack when you checkmate red.

6.Here, you can take a lot of points by taking some blue pieces.

7.Here, you can be checkmated by the bots (in 3 games, my king got taken by bots, and in 1 game that I didn't post, I ran out of checks).

8.In "Get the hill!", you have plenty of checks and in this, you only got 4 checks. So that means it's easier to checkmate the others.

9.In this, you've got more pieces to use to attack the other.

10.Get the hill got a checker.

11.Get the hill got 2 immune bots and not this.

12.The trapped piece is on the KOTH square.

13.Here, there are more normal pieces than fairy pieces.

14.This got dead pieces.

15.Here, there's no pawns and promotion.

16.Both bots got a lot of pieces

17.It's much harder to KOTH

 
 
 
 
 

 

And I can post more reasons