So, let me elaborate a bit about the concept and its implications: the concept itself features no mathematical strategy whatsoever, just avoiding to lose immediately or get discovered, that said this is out of MTDPS classification for having no move depth. Variants of this type have not been accepted for 1.5 years; let me enumerate variants of this type so it's more clear:
Mathletics Cup, King of Escape, The One Ring, Permafrost, The Knights Templar, Anti-Leader, MRBLKN Navigation, Lone King War, Green Invasion, Fairy War, Fields of Gold, King of the Cyclone, Zombie Apocalypse, King Rivalry.
The common thing for all of these WoFs is that they do not feature any strategy theoretically speaking, and are decided by zombies/other players. But let's be honest, theoretical strategy is not equal to practical strategy, that said these things are hard to calculate in real-time:
Zombie Manipulation, Move Orders, Probability Calculation, Psychological Decisions, Retrograde Move Analysis.
Things above are really hard to calculate in Bullet, so a WoF "completely decided by other players / zombies" may actually yield a higher win rate for a stronger player compared to the more "balanced" WoFs. On this assumption I'm starting a series of WoFs "completely decided by other players / zombies", with all the concepts being prepared in a certain fashion. These WoFs will be classified outside of MTDPS classification (i.e. Fortune classification, pure luck mathematically speaking), will usually be ultra-closed (absolutely minimal / no player interaction outside of drops). Hopefully these variants will showcase that WoFs of this type are possible to get right.
Timecontrol
2 minGamerules
Teams, 1-99-check, Fog of War, Any Capture, Bare Piece, Stalemate WinsPromotion
Transparent Brick on the 13th rank