ok
One of the soldiers is useless for the entire game, and can only be used as material to be captured, which isn't a really big deal as the alternative is to make it a wall, dead piece, or maybe a bishop (also can't move, but can be better to attack) but still weird.
The bigger problem I see is when you have this forced labyrinth-like path with fairy pawns (and with a 1|1 time control), and then a promotion of 14th; the game I could assume would feel boring at some point...
There's a chance it gets accepted! Now because the CGA's were taking too long, it will most likely get accepted!!! One of My Wof's took a long time to get accepted.
There's a chance it gets accepted! Now because the CGA's were taking too long, it will most likely get accepted!!! One of My Wof's took a long time to get accepted.
Games are almost always tested on weekends... if you're unlucky and post a WoF on Sunday you could have to wait for an entire week.
Thank you for posting a new Wheel of Fortune! However, we have found quite a few critical issues. Foremost, the position's gameplay is scanty and meager, having nothing to feature. Secondly, the game outcome is commonly decided by zombies, and the game overall lacks the aspect of strategic thinking. Over and above that, there is already a Wheel of Fortune with an almost identical concept: Determination.

Gamerules: KotH, 5+, Takeover, 14th, =KG
Time control: 1|1
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