1) no drive-by voting! take your time to think about which move is best then check the comments and discuss your ideas with the others. the time to vote begins in the last third of the timespan for the move. 2) no rogue voting! don't vote for a move that hasn't been discussed! 3) no deference culture! everyone has to explain their move regardless of their rating level. Moves stand on their own merit. 4) use visual media as much as possible to communicate your ideas. chess.com offers some good tools for that, beyond that there is also the option to use free software for it. by visual media I mean pictures, diagrams, gifs, and possibly even videos. 5) all hands on deck! if you joined a vote chess game, leave at least one comment per move to let us know you're still checking in. The idea behind these rules (and even this entire club) is to improve on common vote chess rules. Most successful teams basically have the first three rules (although they phrase them differently). I believe that people can process images faster than text which is why it's better to use visuals as much as possible. I also want everyone on the team to be on the same page in terms of understanding the plan and the current position. The goal of discussions is to find the best move! You are not your move, if your move was rejected, that doesn't mean that you didn't contribute value to the team. There is value in having loocked at a move only to find that it's a bad move. That bad move might become a good move later on when the situation on the board has changed. There is also value in having loocked at a good move only to find that there's a better move, that good move might be the best move later.
koyaanisquatsy Aug 28, 2019