SkyWings - @AniG6 SeaWings - MudWings - NightWings - @DilshaanS47 RainWings - SandWings - IceWings - @Its_Sugar_Rohin BloodWings - @HonestHufflepuff Rouges - @AgentSEALTeamSixWarrior
Avatar of GyreTheSeaWing
GyreTheSeaWing Mar 23, 2026
Our currency is Teeth You can use teeth to buy stuff in the shop You get a salary of 50 per 2 months if you are active You can compete in competitions (invite for example) and earn them to @theownerofcats - 750 @clairecps77 - 100 @RAYYAN0013 -250 @0-0 - 100 @New_Dummy - 480 @snowy - 300 @Djfvviiugsjf5756 - 110 @FFJMESSI - 150  @QXMachine123 - 350 @DROWSER_220 - 200 @RikLikesTacos - 245 @Im_NoahO - 100 @Paradoxx_Chess - 100 @BLUE-ANGEL-123 - 100 @Adalias - 450 @Mousey_854 - 175 @Its_Rohin - 490
Avatar of a_wings_of_fire_fan
a_wings_of_fire_fan Nov 30, 2025
To mine teeth, click Here To mine gold click Here To mine Iron click Here To mine rubies click Here To report someone click Here To suggest something click Here To see how many soldiers each tribe has click Here To see the tech click Here 🥄To buy shovels click Here🥄 ⛏️ To buy pickaxes click Here⛏️
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WilliamLeeWilliam Jul 27, 2025
If you are looking at this I assume you have a bank account Here are things you can buy: Moving up one level is 800 teeth eg A->SA Super Admin costs 1500 teeth MAX 5 Admin costs 1000 teeth MAX 10 Coord costs 700 teeth MAX 30 DragonFlame cactus costs 800 teeth Animus dragon costs 3000 teeth For weapons click here For pickaxes click here For shovels click here
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WilliamLeeWilliam Jul 15, 2025
FORUMS No Advertising: Advertising is defined as mentioning or linking to any of the following: Content outside of chess.com that was created by you Content outside of chess.com that you have a vested interest in promoting No Spamming: Spamming is defined as: Creating an off-topic forum more than once every three hours Creating an off-topic forum on the same subject more than once every 24 hours Creating a forum that contains a link, picture or GIF to Rick Astley's song Never Gonna Give You Up more than once per week. Creating a petition on a topic which was already created by any other member in the club, and is still ongoing (has not failed or succeeded). Creating a petition on a failed topic within three weeks of its failure. Creating a petition on a topic which has already succeeded previously. No useless or unwanted forums: To break this rule, a forum must be classified as at least one of useless or unwanted Useless is defined as: A forum that does not help the club, advance the RP, or promote positive discussion in any significant way Unwanted is defined as: A forum that no other member of the club has expressed a desire for, or that at least 3/4 of the members who have commented on it have expressed antipathy towards CURSING All curses are sorted into 2 categories: Censor and No-Go most all curses are in the Censor zone, where censoring is required to not have your note or comment deleted or in some shape or form removed. To censor a word, type in the first letter, and then replace the first letters after any vowel, including the vowel, to asteriks. If I wanted to censor a word like, Apple for example, it will end up like: Appl*. With shorter cusses, the message will be conveyed but anyone who doesn't know what the word is (like children who shouldn't be here but are), will not be exposed to this Malicious language. No-Go's are serious curses, like the n word. DO NOT call anyone an n word in this club, you can be muted.  PUNISHMENTS 1st Warning 2nd Warning 3rd Warning Mute 1 day Mute 1 week  Mute 1 month Mute perm Kick BAN    
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TheMangoDolphin44444 Jul 2, 2024
This is the forum in which all battles between tribes are based. These battles only follow these rules. All others are not official. Use dark mode. How the battles work: 1. Rules for the attacker and the defender. First, the tribe leader must appoint a general to lead the battle. (The tribe leader can also be the general) Then the general has to declare how many of his tribe's dragons from Sides Strengths will fight in the battle. If an alliance fights, the number of soldiers of each tribe is added together. The battle is similar to a duel. Each general says what attack, or defense the tribe will make. Everyone takes turns making moves depending on which attack/defense is used.  I'm going to roll a die (or generate a random number) and depending on what number it shows will be the outcome of this move. This shows how much of the enemy soldiers you have killed or how much of your own you have defended. The battle goes like this: Tribe 1 attacks. Then Tribe 2 can decide whether they want to defend the attack from Tribe 1 or launch an attack themselves. If they decide to attack, they lose the soldiers if the previous attack of the opponent was successful, but can inflict damage on the enemy during this time. If Tribe 2 chooses the defend option instead, they will take less or no damage, but will not have the option to attack. After tribe 2 made their move, it is the move of tribe 1, and everything starts again from the beginning. Move quickly! If you don't move for 24 hours, you will lose 10% of your tribe members, which will be withdrawn from the Sides strengths, as the enemy armies will overpower your tribe during this time.  2. The Attacks. 2.1 Storm attack. On a roll of 1: Bloodbath. 1600 own losses, 0 foe losses. On a roll of 2: Failure. 800 own losses, 0 foe losses. On a roll of 3: Slaughter. 800 own losses, 600 foe losses. On a roll of 4: Breakthrough. 400 own losses, 800 foe losses. On a roll of 5: Taking advantage of the situation. 200 own losses, 1000 foe losses. On a roll of 6: Overrun. 0 own losses, 1600 foe losses. 2.2 Flank attack. On a roll of 1: Main force destroyed. 1600 own loses, 400 foe loses. On a roll of 2: Flanking force destroyed. 1600 own loses, 800 foe loses. On a roll of 3: Attack discovered. 800 own loses, 400 foe loses. On a roll of 4 and 5: Complete surprise. 0 own loses, 800 foe loses. On a roll of 6: Roles up the line. 600 own loses, 1800 foe loses. 2.3 Surprise attack. On a roll of 1-2: Plans captured. 800 own losses, 0 foe loses.  On a roll of 3: Attack discovered. 600 own losses, 100 foe losses. On a roll of 4-5: Shock attack. 100 own loses, 600 foe loses. On a roll of 6: Complete surprise. 0 own losses, 1200 foe losses. 2.4 Trap.  On a roll of 1-2: Spies. 1,000 own losses, 250 foe losses.  On a roll of 3-4: Suspecting enemies. 250 own losses, 750 foe losses.  On a roll of 5-6: Successful trap. 0 own losses, 1000 foe losses. 2.5 Tribe Power Attack  On a roll of 1: Spies. -50% own troops involved. -10% of your loss for enemy loss. On a roll of 2: Traitors. -25% own troops involved. Same amount for loss of enemy. On a roll of 3-5:  Decent attack. -10% own troops involved. Double loss for enemy. On a roll of 6: Terrible enemy fighters + luck. -0% own troops involved. 2,000 loss for enemy. IMPORTANT: You must choose a number of troops to use for the tribe power attack. 3. The Defenses. 3.1 Shield. On a roll of 1-2: 10% defense of the damage. On a roll of 3-4: 25% defense of the damage. On a roll of 5-6: 50% defense of the damage. 3.2 Move Camp. On a roll of 1: Chaos! -0% of the damage. On a roll of 2: Sabotage! -25% of the damage. On a roll of 3: Quick attack! -33% of the damage. On a roll of 4: Chatters! -50% of the damage. On a roll of 5: Nearly perfect escape! -75% of the damage. On a roll of 6: Perfect escape! -100% of the damage.
Avatar of GavinSuckAtChess
GavinSuckAtChess Jul 1, 2024
This mine is different from the others and you can mine once per day. I will roll a 6 sided dice, not 20. Special: x 2 teeth. Time: TOMMOROWRolls: 1: Injury, mute for 1 day to recover 2: No hidden teeth, 0 teeth 3: Small pocket of teeth, 10 teeth 4: Medium sized pocket of teeth, 50 teeth 5: Big pocket of teeth, 100 teeth 6: Extra large pocket of teeth, 150 teeth You need a pickaxe to mine.  Status: CLOSED The mine has a cave-in. We are working on it at the moment.
Avatar of WilliamLeeWilliam
WilliamLeeWilliam Jul 15, 2025
Each pickaxe will last for 3 trips to the teeth mine. 1 pick: 5 teeth  10 picks: 40 teeth  100 picks: 300 teeth  1,000 picks: 2,000 teeth Gets cheaper as you buy in bulk.
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WilliamLeeWilliam Jul 15, 2025
Pyrrhian Tribes: 1. IceWings @Mousey834, @Winter_Icewing 2. MudWings @Luthien_DaughterOfThingol 3. NightWings @Its_Sugar_Rohin 4. RainWings 5. SandWings @Dolphinmaster0410 6. SeaWings 7. SkyWings @AniG6  Hunters @AgentSEALTeamSixWarrior Pantalan Tribes: 1. HiveWings 2. LeafWings 3. SilkWings 
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x-6766245250 Dec 15, 2024
U will all be demoted then promoted after u choose a role, if u do not permform this role then u will be demoted SA: Roleplay/forum manager (3 OF THEM)- Update all the lore forums at least once a week and create and approve new ones Honest hufflepuff AgentSEAL Club Manager: Maintains activity and will make a new description and custom sidebar Its rohin Inviter(there are 3)- 10 invites per week A Monitor(there are 3)- makes sure all language is appropriate
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untitled_19 Nov 30, 2024
State your alliances here and I will put them down
Avatar of TheMangoDolphin44444
TheMangoDolphin44444 Nov 25, 2024
CREDIT: @Jared, CVC/ Chess.com vs. Chesskid  Hurt/Heal Rules and Gameplay: Goal: Each person starts with 3 lives. Your goal is to eliminate others by “hurting” them or to keep your favorites in the game by “healing” them. How to Play: Each day, you (only people playing) can make three moves, choosing to “Hurt” or “Heal” up to three different participants (you may not Hurt/Heal yourself, or another person multiple times). Hurting someone removes 1 life from them. To heal someone, just comment "I heal @____" Healing someone adds 1 life to them. To hurt someone, just comment "I hurt @____" Elimination: When someone reaches 0 lives, they're out of the game. You can only vote if you're in the game. If you're not in the game, you'll have to wait until next time.  Winning: The last person left with lives is the winner. If you have any questions about gameplay, please either message me or ask your comments in this forum. This forum will be locked after every 24 hours, and then i will count the lives. After that, it will be unlocked again.  Participants (Each Starts with 3 Lives):
Avatar of MrSoccer01
MrSoccer01 Nov 17, 2024
Rank them from weakest to strongest: 1: Seawings 2: Rainwings 3: Nightwings  4: Sandwings 5: Mudwings 6: Skywings 7: Leafwings 8: Silkwings 9: Icewings 10: Hivewings Here are my rankings: 5, 3, 1, 4, 9, 10, 6, 8, 7, 2
Avatar of AntzSmashKartsOnYT
AntzSmashKartsOnYT Nov 17, 2024
I found the BloodWings. If Lord Garo comes here, I shall give my throne, but for now,  I am calling leader of the BloodWings eternally. Powers: (lol just fanwings stuff) Ability to create bloodwings through blood (2 kills = 1 bloodwing) ability to take 50% damage, complete control over all bloodwings, all bloodwings have unwavering loyalty, and some more stuff that i wont copy down.
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GavinSuckAtChess Nov 5, 2024
We should remodel it  Backround Description Roleplay
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TheMangoDolphin44444 Oct 31, 2024
@DolphinMaster0410 - 100 @Its_Sugar_Rohin - 100 @untitled_19 - 100 @Mousey854 - 100
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untitled_19 Oct 31, 2024
Here are some links Bank {L} - Chess Forums - Chess.com The bank, register for is an account, our currency is scales
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TheCosmic_Horizon Oct 30, 2024
This club has just fallen from our peak  Literally the audit log is also dead  We need to do something for our revival
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x-6766245250 Oct 20, 2024

Welcome to Wings Of Chess! Enjoy your stay! For more details and rules on the wonderful world of Wings Of Chess WOF Roleplay, check the private description!

WELCOME TO THE CLUB!

Please enjoy your stay! You are welcome here and us staff keep this a friendly and safe community for anyone.

~@snowy

if you have anything to say or report feel free to share - untitled

Hello - @HonestHufflepuff

Hi, it’s me. If you have any  complains, comments, or questions, feel free to dm me - @DragonWarrior2014

 PS just call me Dragon

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