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frymuchan

Interplay is working on a Battlechess remake. They are funding multiplayer through kickstarter, a new type of crowd based funding.

DrSpudnik

HAHA, you're toast!

furtiveking

heh, Kickstarter ins't new. It's just that the gaming industry has only recently found it. :)

overclockedapebrain

Why pay when I can see what I want for free?  http://youtu.be/iSnAiXKU7h8

furtiveking
overclockedapebrain wrote:

Why pay when I can see what I want for free?  http://youtu.be/iSnAiXKU7h8

Well, ideally, the new animations will look better than those ones are.

DrSpudnik

I seem to be having a flashback:

http://www.chess.com/forum/view/general/two-questions

ivandh

If it doesn't have Mongolian laser sharks then forget it.

Conquistador
ivandh wrote:

If it doesn't have Mongolian laser sharks then forget it.

I keep throwing money at my laptop and I still don't have this.

ivandh

You have to use a credit card. Send me your #, security code and expiration date and I will hook you up I promise.

DrSpudnik

Poor friedmunchkin has no friends! And he hasn't played any games. Very reminiscent of ol' tippy.

Conquistador
ivandh wrote:

You have to use a credit card. Send me your #, security code and expiration date and I will hook you up I promise.

Okay so I am now throwing my credit card at the computer and nothing is happening.

pic related.

Conquistador

Bump.

I am now throwing el checko at my screen.  Hopefully it doesn't bounce.

overclockedapebrain

Try throwing half dollar coins.

BattleChessGN18

I'm terribly sorry. I've been very disappointed with the outcome of Battle Chess: Game of Kings. (GoK)

This latest installment of 2012 looks nothing like any of the older classic Battle Chess versions. It especially bears little to no resemblance of the greatly-loved 1991-92/93 release.

Several of issues wit GoK:

  • - It's 2021 now, and they still haven't fixed most bugs. (Or, have they, and I just happened to be at the unlucky end to receive the very rare ones that hardly affected anyone else.) The game still crashes, and some of the models still lose coloration amid a match.
  • - Battle Chess has always been known for its take-back features, not to mention its capability to allow white and black to be CPU, human, or both of one or the other; per user's choice. Maybe even switch from CPU to human, and back again during mid game. People use that feature as a tool for their benefit, when they're not playing a serious game. GoK is the one version of all Battle Chess releases that is deprived of these two useful features.
  • - Battle Chess has always been known to allow users to modify and/or set up their own positions. Again, GoK is the one version that doesn't include it.
  • - Battle Chess has always had 10 levels, plus a novice one. GoK has 6. And they're all moderately-easy to freakin' easy to beat! Which skydives me into my next (and most important) point.
  • - Everyone who knows Battle Chess knows its reputation well: it was sl#*^sf&)+@ difficult to beat; even at its novice level!! (It boasted a rating of around 1250-1350; for the novice level!) It saw 'every' opportunity to capture material points. You always felt like it was 2 or 3 steps ahead of you. If there was an opportunity to sneak up on you, chances are, you wouldn't even know it until it was too late. It tricked you into positions that you thought could win you points; only to learn that took your Knight, or worst, your Rook for free! If you made even a small blunder, or the program can see that you might even possibly make it in a move or two, Battle Chess will exploit the living Tartarus out of you! ---------------- People who used Battle Chess hated it and, yet, loved it all the same; because it really taught players how to play better. I can't tell you how many times I use Battle Chess, knowing that I'll horribly lose against it, before playing other players, just to enhance and repolish my skills right before a match. It has taught me how to be sneaky; how to see moves that regular players don't typically see (unless said-player is more than somewhat more advanced than me). I've learned so much from this program, as the first program I've ever used on a computer. ---------------- With GoK, on the other hand, you basically can capture pieces very easily, as Level 6 was more or less the level of BattleChess 1993's novice level; probably even worse by a slight. There have been so many moments that GoK almost seemingly sacrificed its pieces on purpose, just so you can say, "Yay!!! Me winzz!!! Me'z some chess wonder-womanzzzzz!!". I'm describing its level 6, so imagine just how yawn-worthy its lower levels are. Heh.
  • Throughout all of Battle Chess's history, all versions except GoK designed a rock monster for a Rook; which transforms itself from a tower when it moves. GoK is the one version that replaced this character with some ugly, pretentious sounding sumo-wrestler in a helmet; holding Thor's hammer. No other version had this. (Battle Chess 2000's space theme made its Rook a bot-tower that transformed itself into a tall, beastly cyberbot; this character was, before GoK, the most diverged from the original tower-turns-stone-beast, and even it held onto the tower-transforms-beast model!)
  • Finally, they switched the coloration around. Throughout Battle Chess history, it upheld the tradition of making the White pieces a bright "cheery" red, and the Black pieces a sinister shade of evening blue. In GoK, its switched around, where Black is assigned red, and Blue is assigned White; which turned me (and I'm sure other Battle Chess lovers) off faster than the game could say  "Onwards!"

I can't reiterate myself enough. I'm extremely disappointed with the latest installment of BattleChess: Game of Kings (GoK)!! It basically spat on what everyone knew of Battle Chess.

jjupiter6
BattleChessGN18 wrote:
  •  
  • pretentious sounding sumo-wrestler in a helmet; holding Thor's hammer. No other version had this. (Battle Chess 2000's space theme made its Rook a bot-tower that transformed itself into a tall, beastly cyberbot; this character was, before GoK, the most diverged from the original tower-turns-stone-beast, and even it held onto the tower-transforms-beast model!)

Sumo wrestler??

Mate, that's not a Sumo wrestler - it's the standard fat gladiator character.

GigaChadMagnoose

what kindergarten is this?

BattleChessGN18
jjupiter6 wrote:
BattleChessGN18 wrote:
  • pretentious sounding sumo-wrestler in a helmet; holding Thor's hammer. No other version had this. (Battle Chess 2000's space theme made its Rook a bot-tower that transformed itself into a tall, beastly cyberbot; this character was, before GoK, the most diverged from the original tower-turns-stone-beast, and even it held onto the tower-transforms-beast model!)

Sumo wrestler??

Mate, that's not a Sumo wrestler - it's the standard fat gladiator character.

No, jjupiter6, it's not standard. The BattleChess standard for the Rook was, as I mentioned, a tower which transforms itself into a wretched stone beast when it moves.

And then, my driven-home point still stands: in none of the other releases of Battle Chess was it an obese gladiator character. (If it was a stone gladiator that transfigured itself from a tower when it moves, I would pleasantly say different. )

BattleChessGN18
GigaChadMagnoose wrote:

what kindergarten is this?

Oh, am I the teacher, now? tongue.png

After all, my points on character animation were mere secondary notes to my biggest and most important point at hand: GoK's inability to perform even decent chess logic as its predecessor versions had done so superbly.

LostSeoull

Not interested

BattleChessGN18
LostSeoull wrote:

Not interested

Very good. Then, don't join the topic.

And, please look for responses (and trouble) elsewhere.