bots

Sort:
Avatar of SpanishStallion
I have noticed that playchess.com is infested with bots so much so that 99% of the players are engine bots whicg could explain the reason why almost nobody wants to play on this platform any longer!
Avatar of GrandPatzerDave

not relevant to CBE.

Avatar of Kromok2

Hi, your concern is valid, but it's not unique to playchess.com; the Playchess platform is still operational, with 800+ players online at any given time, according to their live stats. It's several hundred GMs using it, including Kasparov, and uses client-side monitoring software to detect cheating (unlike some other platforms). The "99% figure" is likely "hyperbolic", the "substance" is that's a real problem: online chess has an "epidemic-level" cheating issue across ALL platforms. The problem is not "Playchess specific": probably it's proportionally similar issues, but smaller user base makes it feel more pronounced. People leave not just bots, but also UI, community size, features, and alternatives. No major online chess platform has solved this problem perfectly, each has "trade-offs" between accessibility, anti-cheat measures, and user experience. Playchess.com is not dying, but it faces "challenges", just like all the other platforms. Ciao happy

Avatar of SpanishStallion
Well, if you compare playchess.com in the past with the one now you can see distinctively that playchess.com is almost dead. The reason is in my opinion the presence of bots. I understand if playchess.com removes its bots almost no player will be left in the arena but this condition could only be temporary as when players notice that playchess.com has become genuine and free from bots they will start coming back to it and I will personally encourage chess players to come back once I am convinced that playchess.com is bots free!
Avatar of Kromok2

Hi, you're right about the problem, but the situation is more complex, and your solutions are too risky without safeguards. A sudden "cold turkey" approach could kill the patient before the cure takes effect. If Playchess.com removes bots and player count drops dramatically, as you acknowledge, the platform becomes less attractive for tournaments, matching, and community features. Below a threshold, even genuine players leave due to long wait times and limited opponent variety: "critical mass" is essential for online platforms, and "temporary dips" could become permanent if competitors offer better experiences. Regardless of "bot policy", Playchess.com is facing an "uphill battle" because competitive landscape has changed: Lichess has captured much of the market, and Chess.com dominates with community and aggressive anti-cheat investment. In my opinion, a better path could be a "phased" and transparent approach that builds trust while maintaining platform viability. As I see it, instead of complete bot removal (but some bots will always slip through; detection is not perfect), we should consider a gradual transition: start with one "bot-free zone" as an experiment, measure player migration patterns, and expand based on data, not assumptions. One could establish a "tiered system" (or "banded system") where verified human players compete separately from bot-assisted games. A transparent dashboard (showing anti-cheat stats in real-time) and a partnership model (working with chess organizations for verified player zones) could also be effective complementary measures to the tiered system. Ciao happy

Avatar of SpanishStallion
OK, in that case playchess.com can become honest by indicating if the player is a bot or not. As you can imagine people go on online chess platforms in order to play against genuine human players as if they wanted to play against bots instead there are hundreds of them both on chess.com and lichess which they could gladly choose from.