well, the thing about the red light is that it shows an immediate blunder, or that you missed something pretty big. why go through your games with an engine at all, then? the yellow light means you missed something slight, the red light is something big.
the long sequence is because it looks so deep. even if you can win the queen in one move, it'll still give the long sequence because it looks for the best moves for both sides, and then displays that for ya. :)
I’d like to dumb down my chess engines.
In fast Live Chess games , 10 0 or 15 10, I don’t want to be alerted by the Fritz red engine light, indicating a blunder, that I could have won or lost material after a complex 8-12 move combination. It’s not practical, nor is it helpful.
I’ve tried running Blunder Check, but several of the continuations run longer than five moves before showing the first capture.
How can I get my chess engines to only point out moves that lead to a loss in material in the next few moves, instead of after a long sequence?