How can I make my chess engine dumb or dumber?

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Musikamole

I’d  like to dumb down my chess engines.  

In fast Live Chess games , 10 0  or 15 10, I don’t want to be alerted by the Fritz red engine light, indicating a blunder,  that I could have won or lost material after a complex  8-12 move combination. It’s not practical, nor is it helpful.  

I’ve tried running Blunder Check, but several of the continuations run longer than five moves before showing the first capture.

How can I get my chess engines to only point out moves that lead to a loss in material in the next few moves, instead of after a long sequence?

Skwerly

well, the thing about the red light is that it shows an immediate blunder, or that you missed something pretty big.  why go through your games with an engine at all, then?  the yellow light means you missed something slight, the red light is something big. 

the long sequence is because it looks so deep.  even if you can win the queen in one move, it'll still give the long sequence because it looks for the best moves for both sides, and then displays that for ya.  :)

Musikamole
Skwerly wrote:

well, the thing about the red light is that it shows an immediate blunder, or that you missed something pretty big.  why go through your games with an engine at all, then?  the yellow light means you missed something slight, the red light is something big. 

the long sequence is because it looks so deep.  even if you can win the queen in one move, it'll still give the long sequence because it looks for the best moves for both sides, and then displays that for ya.  :)


Yucaipa...hmm. I can almost hit your house with a well struck golf ball. Laughing

"the long sequence is because it looks so deep.  even if you can win the queen in one move"

I'd be very happy to find an engine setting that only reports a win of material in five moves or less (red), especially winning a queen in one move! The yellow light is of most interest when working on openings.

The eye catching yellow and red lights are helpful, but I find them more of a distraction when it shows an 8-12 move sequence before a slight to decisive advantage is realized. Houdini excels at turning my engine light red, finding ways to winning pawns after long and complex sequences. Sequences that I will forget.

I find myself getting bogged down in these lengthy continuations, feeling like my time could be better spent on tactics trainer, learning the one-two-three movers that win material.

My tactics rating here is only around 1200, so I honestly can't make sense of anything past five or so moves. I have a hard enough time imagining what a chess position would like just a few moves ahead.  It's something I am working on daily. As my pattern recognition and board visualization improves, these longer engine continuations will make more sense and be of more practical value. 

Perhaps I might try deleting engine continuations that don't have a capture sign, like Nxf7, in the first five moves. A beginners annotation.

Maybe I might post a few of my games in a beginner's annotaion format, where moves are only considered blunders if material is lost in five moves or less. KISS ;)

Steve_Lopez

When you use Blundercheck in Fritz, set the "Depth" for a single-digit number (and be aware that "Time" and "Depth" are mutually exclusive -- you can set one or the other, not both). That will limit the search to x half-moves (x being the number you set).

However, be aware that in forcing positions you may still get a long variation from the engine due to selective searching.

-- Steve Lopez

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