Acuteness of openings

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Definition 1. An opening is called k-acute (or k-modal) when there are exactly k optimal moves (with close engine evaluations) separated by a sufficiently big gap (in terms of engine evaluations >>0.2) from other moves which are suboptimal, mistakes or blunders.

 

The initial position is not acute. Engine evaluations are distributed without big gaps between, let's say, +0.3 and -0.6.

 

Example 1. The Alekhine defense 1. e4 Nf6 is 1-acute (or unimodal).

 

 

Indeed, there is only 1 best / optimal move: 2. e5 [Stockfish: ev(2. e5)=+0.5 while ev(2. Nc3)=+0.1]. explorer.png

 

Phoenyx75 has indicated an example, called Immortal Draw (a remarkable game played in 1872), where each move starting from 4. Kxf2 is 1-acute. blitz.pngblitz.pngblitz.png

https://www.chess.com/forum/view/general/the-search-for-a-perfect-game

https://chess.stackexchange.com/questions/346/is-there-a-perfect-game

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Example 2. The Scandinavian defense 1. e4 d5 is also 1-acute.

 

 

Avatar of savagechess2k

Wow, you can make other openings too and this would be very cool. ( I'm currently trying to exploiting early suboptimal play by opponent ( after playing a -0.2 move after thinking for 20 minutes on move 11 when there was a +2 move and a +1 move.))

Avatar of szaszzo66

Nice, Yigor! Spasibo! happy.png

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savagechess2k: Yeah, I'll indicate other acute openings as soon as I discover them.

szaszzo66: U are welcome, bro! wink.png

Avatar of BluemanIsBack

It could be useful for the purpose of completing an opening repertoire.

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BluemanIsBack wrote:

It could be useful for the purpose of completing an opening repertoire.

 

I hope so. wink.png Especially interesting are those 1-acute openings where it's difficult to find the unique optimal move. blitz.png

Avatar of TwoMove

After a summer of generating useless numbers finally moving in direction of finding information that could effect result of a chess game. Of course whether you are gleaning anymore than looking at how software evaluation at a certain depth varies move to move is doubful. A least have finally realised that it is the variation that is important not the absolute value of a number. Also you have stopped using the sev function, which didn't have any purpose other than generating a number between 0 and 1.

Avatar of MariaJose97

It's not very popular but I think you can add Englund Gambit to your list. =)

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TwoMove: LoL Thanks for the compliment but I've not forgotten about sev. grin.png I just don't need it here. Though, especially for U, I could introduce the notion of statistically k-acute opening. blitz.pngtongue.png

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MariaJose97 wrote:

It's not very popular but I think you can add Englund Gambit to your list. =)

 

That's right, Maria. happy.png

 

Example 3. The Englund gambit 1. d4 e5 is also 1-acute.

 

 

Avatar of Yigor

Now we need examples of k-acute openings with k2.

Avatar of savagechess2k

Initial Position is 20-acute right ?

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savagechess2k wrote:

Initial Position is 20-acute right ?

 

Well, U could say like that but it's meaningless. It's better to say not acute. wink.png

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Unrelated but I found out that 1.Nf3 f5 2.h4!? is completely playable and better for white.

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More generally, I think that when k >5 we can say not acute.

Avatar of MariaJose97

Ruy Lopez mainline could be a good example for 2-acute unless you're only looking for 2 move openings.

1.e4 e5 2.Nf3 Nc6 3.Bb5 a6

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DeirdreSkye wrote:

Has this any practical usefulness?

 

Yes, it's smart to choose those acute openings where it's difficult to find optimal moves. blitz.png

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MariaJose97 wrote:

Ruy Lopez mainline could be a good example for 2-acute unless you're only looking for 2 move openings.

1.e4 e5 2.Nf3 Nc6 3.Bb5 a6

 

Wow, Maria, U are great in finding examples. blitz.pngwink.png

 

Example 4 (MariaJose97). Ruy Lopez: Morphy defense is indeed 2-acute (optimal moves: Ba4 and Bxc6).

 

 

Avatar of Yigor
DeirdreSkye wrote:

 

You mean that if I choose Scandinavian , white will have a hard time to find  optimal moves?

 

Nope, in the case of Scandinavian defense, the optimal move is obvious, it's 2. exd5. However, there are openings where it's really difficult to find it. These are often tricky engine-generated moves. I'll give examples later. If U use such an opening against your opponent, U have the great chances to win. blitz.png