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dimitros

Which opening would you suggest for a player who now starts chess?

bresando

The golden rule is "don't care about openings". Just play in a logical manner (place a pawn in the centre, develop as fast as you can, castle as soon as possible, don't move a piece twice unless you have a very good reason to do so, etc etc). this will be more than enough for a long, long time. It might be of some importance for a master that 1.e4 e5 2.Nf3 Nc6 3.Bb5 gives more chances of an advantage than the equally logical-looking 3.Nc3, but it's not something  which should bother you at your level. As long as you make logical moves you will have a decent game with both colours.

If you want me to name an opening, then the italian game might be the sort of straightforward opening which might suit a beginner. The starting moves are 1.e4 e5 2.Nf3 Nc6 3.Bc4.

dimitros

thanks bresando

oldienick

as white, in blitz, i play the danish(?) gambit against all players <1200, which constitutes a starter in chess, imo. 

1.e4 e5 2.d4 exd4 (thats the essential part) 3.c3 dxc3 4.Bc4 cxb2 5.Bxb2

even though i am sort of a starter, it works.

Michael-G

Many will answer throwing names ,  but the golden rule for you is what Bresando said.The important thing for now is to understand the basic principles and don't underestimate them as many do.Everything you will learn , no matter how "complicated" it is(actually nothing is complicated) , it is nothing more than a more "complicated" form of the basic principles and if you understand them you will find nothing complicated as chess is actually simple, at least up to a level.

dimitros
oldienick wrote:

as white, in blitz, i play the danish(?) gambit against all players <1200, which constitutes a starter in chess, imo. 

1.e4 e5 2.d4 exd4 (thats the essential part) 3.c3 dxc3 4.Bc4 cxb2 5.Bxb2

even though i am sort of a starter, it works.


It works for me but i have never understand why...

dimitros
Michael-G wrote:

Many will answer throwing names ,  but the golden rule for you is what Bresando said.The important thing for now is to understand the basic principles and don't underestimate them as many do.Everything you will learn , no matter how "complicated" it is(actually nothing is complicated) , it is nothing more than a more "complicated" form of the basic principles and if you understand them you will find nothing complicated as chess is actually simple, at least up to a level.


Mporeis na mou peis ena paradeigma kapoias vasikis arxis pou stin aplousteumeni morfi tis kai ena paradeigma tis idias arxis se kapoia pio polyploki morfi?

Michael-G

Fysika

Gia paradeigma, ena apo ta pio apla pragmata poy prepei na ma8eis kala einai h  arxh poy leei oti "otan kati apeileitai prepei na to prostateuoume"(basikh arxh ths ylikhs issoropias), na mhn "kremas" kommatia gia na to poume pio apla(apeiles 1 h 2 kinhsewn).Auto fainetai aplo alla argotera 8a diapistwseis oti periploka sxedia , kapies fores pollwn kinhsewn sthrizontai sto na mporeseis na dhmiourghseis aples apeiles mias kinhshs gia na kerdiseis to legomeno "tempo".Opote oso pio kala kai oso pio grhgora ma8eis na antimetwpizeis apotelesmatika tis apeiles mias kinhshs toso pio kala 8a ma8eis argotera na kaneis swsta kai kala sxedia pollwn kinhsewn.

Gia twra apla pragmata san auto einai pio shmantika apo to anoigma.   

pfren

1.e4 e5 2.d4 exd4 3.c3 dxc3 4.Bc4 cxb2 5.Bxb2 is the end: White has managed to be lost as early as move five. Black has a crapload of good answers, the easiest one (and probably best) being the simplistic 5...Bb4+.

Michael-G
Dicronth wrote:

I understood the word 'tempo', but nothing else.


Making the long story short, I said that the simple threat-protect principle(protecting the undefended) that every begginer should get used to, applies in complicated plans later when we use "simple threats"(forcing our opponent to defend) to win a "tempo".

dimitros
Michael-G wrote:

Fysika

Gia paradeigma, ena apo ta pio apla pragmata poy prepei na ma8eis kala einai h  arxh poy leei oti "otan kati apeileitai prepei na to prostateuoume"(basikh arxh ths ylikhs issoropias), na mhn "kremas" kommatia gia na to poume pio apla(apeiles 1 h 2 kinhsewn).Auto fainetai aplo alla argotera 8a diapistwseis oti periploka sxedia , kapies fores pollwn kinhsewn sthrizontai sto na mporeseis na dhmiourghseis aples apeiles mias kinhshs gia na kerdiseis to legomeno "tempo".Opote oso pio kala kai oso pio grhgora ma8eis na antimetwpizeis apotelesmatika tis apeiles mias kinhshs toso pio kala 8a ma8eis argotera na kaneis swsta kai kala sxedia pollwn kinhsewn.

Gia twra apla pragmata san auto einai pio shmantika apo to anoigma.   


Euxaristw poly.poly endiaferon paradeigma.

gyrados_2002

Here is an opening that may work. It is called the Scotch Game. Please play the game, not the gambit. If you want to play the gambit, play it. Here is the basic beginning.

1. e4 e5 2. Nf3 Nc6 (Starters are told to play this) 3. d4 and this is the scotch.

CB-39

There is a problem with learning an opening. You may be OK with all the moves, your oponent may well know only the first half a dozen and will the leave the opening to do their own thing. You will be forced to do the same. OK, a Master would be able to punish them, at our level we cannot. Stick to getting your pieces out , remember rule one - develop, rule two - develop, rule three - develop and you will not go wrong. Openenings come later. Even Grandmasters catch out their oponents by using an opening which the hope their oponent is not familiar with  or up to date with.

dimitros
gyrados_2002 wrote:

1. e4 e5 2. Nf3 Nc6 (Starters are told to play this) 3. d4 and this is the scotch.


What are the benefits of this opening?I just can't see them..

dimitros
CB-39 wrote:

Stick to getting your pieces out , remember rule one - develop, rule two - develop, rule three - develop and you will not go wrong. Openenings come later. Even Grandmasters catch out their oponents by using an opening which the hope their oponent is not familiar with  or up to date with.


Thanks for the advice, but which are the rules after the first 3 rules?

chessbeginner77

As others have said openings are not necessary until you have a better understanding of why you are making each move. rule 4 is develop... basically every move you make must have a purpose i.e. threatens a piece.

CB-39
dimitros wrote:
CB-39 wrote:

Stick to getting your pieces out , remember rule one - develop, rule two - develop, rule three - develop and you will not go wrong. Openenings come later. Even Grandmasters catch out their oponents by using an opening which the hope their oponent is not familiar with  or up to date with.


Thanks for the advice, but which are the rules after the first 3 rules?


CB-39

The next rule is to move your pieces to their best squares.

RetiFan

The main idea is the diagram below! I offer these moves to the starters because I'm trying to teach them how to combine their forces to attack f7. Why f7? Because it gives the cheesiest mates ever. Smile (Starters should start with thinking how to mate the enemy king while defending their own, this is the first rule)

bresando

The main ideas of the scotch game: 1.e4 e5 2.Nf3(attacks e5) Nc6(defends it, both d6 and counterattacking with Nf6 are good replyes but nc6 is the commonest) 3.d4 (white opens lines to develop his pieces, and chops black's central pawn in  the process) exd4 (3...d6? 4.dxe5 dxe5 5.Qxd8+ Kxd8 6.Bc4 and black will fall severely behind in development) 4.Nxd4. Now look at the position: white is ready to develop all his pieces, both bishops are ready to enter the action, the undeveloped knight will naturally go to Nc3, castling will be easy. Besides white also has a sort of slight space plus since he is retaining his advanced e4 pawn while black has lost his e5 one. So to sum it up white tryes to build an advantage on his better mobility and devlopment. d4 was the line opener which allowed white to archieve this plus in piece mobility. Of course black has something to say about his position too- he is very solid and has no weaknesses. Main line openings never lead to a significant advantage; usually white has the more pleasant game but that's all.