Gothic defence (Three knights game)

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ti-aro
Hi, I can't find a lot of information about this opening, called "gothic defense" or "Winawer variation".
I was wondering if you could help me figure out what's the idea behind pushing the pawn and making it a target, almost as if this was a gambit. Obviously we have 2 center pawns if he takes, but other than that, is there anything more? Just curious and find it funny, thanks
 

 

poucin

f5 aims to remove e4 pawn and gets the centre with d5 next.

But there is some issues for black.

Here a game i played online some years ago :

U know what : it was a bullet game (1min)!

I've just prepared a lesson some days before with miniatures, and i gave the same game, with just 12...Kf5 13.g4 mate.

4.d4 is very strong because as u can see, white exploits weakness around black's king (created by f5), opening centre.

The key move being Bf7+, to create a devastating double check.

Black could do better with 4.exd4 but he/she is clearly worse after 5.Nxd4

OldPatzerMike
poucin wrote:

f5 aims to remove e4 pawn and gets the centre with d5 next.

But there is some issues for black.

Here a game i played online some years ago :

U know what : it was a bullet game (1min)!

I've just prepared a lesson some days before with miniatures, and i gave the same game, with just 12...Kf5 13.g4 mate.

4.d4 is very strong because as u can see, white exploits weakness around black's king (created by f5), opening centre.

The key move being Bf7+, to create a devastating double check.

Black could do better with 4.exd4 but he/she is clearly worse after 5.Nxd4

Just last week, I saw the position from this game after 9...Nf6 in Yusupov's "Boost Your Chess: The Fundamentals". It came from a game Aissin-Mikhailovich, Moscow 1965. Black resigned after 10. Bf7+, and Yusupov gives the variation that occurred in your game, along with the alternate 12...Kf5, 13. g4#, as the reason for resignation. For what it's worth, Yusupov gave exclamation points to 4. d4 and 6. Bc4, and a question mark to 3...f5.