I advise you to capture knight c6 then push d4
help me get an advantage as white in this line please
i fail to see the big threat promised by bf4. 8.bf4 bg7 then what? 9.qd2 nf6 10. e5 nh5 so im assuming you mean to play Bh6 idea but this just transposes to the "critical line" i mentioned above.
the line after re8 has only been reached 10 times, and all from games before the year 2000 results were 50% draw 33% white wins 17% black wins. Of course white has advantage but even the computer line 20 moves deep only gives white a 0.6 advantage. I agree Dzinzi is overestimating the equality black can get agaisnt critical lines, but this is def holdable. White has to really think twice before pushing for f4 when the knight on e5 is a fantastic resource.
No. The reason Bf4 is better than Be3 is that after 8.Be3 Bg7 9.Qd2 Black can play 9...c5!
With the bishop at f4, 9...c5 fails to 10.Nf3.
Also, the preliminary f3 (instead of Bh6) is fine with the bishop at f4, as ...c5 doesn't work very well again.
i think the problem here (on the f3 line) is that black should 0-0 and possibly play re8 before c5. if white now plays bh6 early, e5 is no longer a threat and if he begins his pawn storm early, black can begin his own counterattack with qb8 and the b-file.
if white doesnt play 10.f3 as mentioned above or 10.bh6 (transposes to my critical line), the other main possibility is 10.0-0-0, but ng4! almost immediately equalizes. For example. 10.0-0-0 ng4 11.nf3 f6 12. h3 ne5 and we have another position thats more crooked than bad.
All these lines where Black allows Bh6/Bxg7 are extremely precarious: His attack is much slower than White's. The only line that seems playable, but requires a lot of bravery, is something like that:
14...h5 looks suicidal, but it is the only way to prevent g4 etc with a huge attack. But even if we assume that this somehow works for Black, it is not practical at all to employ in your games.
i def agree with you on the bravery part , i think this is a case of , anyone strong enough to be willing to learn all these dangerous lines to still be a bit worse would likely spend this energy elsewhere in another antidote for the spanish. But man, sometimes you fall in love with the ugly XD
here is an improvement though on the line you give. In that specific case, black should go directly for c5 instead of re8 first.
this position looks reasonable to me. black can always respond to the kingside pawn push by sidestepping it. (h5, g5!, or g5 h5!), black always has annoying threats on the b2 and f3 square and the pressure on e4 doesnt allow a swift f4. black can also play for the eventual c4 softening the queenside further.
i fail to see the big threat promised by bf4. 8.bf4 bg7 then what? 9.qd2 nf6 10. e5 nh5 so im assuming you mean to play Bh6 idea but this just transposes to the "critical line" i mentioned above.
the line after re8 has only been reached 10 times, and all from games before the year 2000 results were 50% draw 33% white wins 17% black wins. Of course white has advantage but even the computer line 20 moves deep only gives white a 0.6 advantage. I agree Dzinzi is overestimating the equality black can get agaisnt critical lines, but this is def holdable. White has to really think twice before pushing for f4 when the knight on e5 is a fantastic resource.
No. The reason Bf4 is better than Be3 is that after 8.Be3 Bg7 9.Qd2 Black can play 9...c5!
With the bishop at f4, 9...c5 fails to 10.Nf3.
Also, the preliminary f3 (instead of Bh6) is fine with the bishop at f4, as ...c5 doesn't work very well again.
i think the problem here (on the f3 line) is that black should 0-0 and possibly play re8 before c5. if white now plays bh6 early, e5 is no longer a threat and if he begins his pawn storm early, black can begin his own counterattack with qb8 and the b-file.
if white doesnt play 10.f3 as mentioned above or 10.bh6 (transposes to my critical line), the other main possibility is 10.0-0-0, but ng4! almost immediately equalizes. For example. 10.0-0-0 ng4 11.nf3 f6 12. h3 ne5 and we have another position thats more crooked than bad.
All these lines where Black allows Bh6/Bxg7 are extremely precarious: His attack is much slower than White's. The only line that seems playable, but requires a lot of bravery, is something like that:
14...h5 looks suicidal, but it is the only way to prevent g4 etc with a huge attack. But even if we assume that this somehow works for Black, it is not practical at all to employ in your games.