Objectively, the value of a trap will be different for different ratings. A player might be too good to fall for something, but also a player might be too bad!
In one tournament game I played this 800 rated kid. I played a tricky opening, and he did better than most of my opponents... because he completely ignored my moves and just developed his pieces (lol). I couldn't trap him because he wasn't good enough to fall for it!
A few days ago I had a Youtube video idea for ranking the top 100 opening traps from worst to best. I spent that time compiling a list of 100 very common chess traps, but I've run into a problem I have no clue on how to solve.
I realize that we clearly know which chess traps are the "best" and much better than others, but how would I objectively rank any opening trap on a scale of 0-100? I came up with an idea to rank it as well as I know how, but I am having trouble on specifics like how much each part should weigh on the total, how to determine how common a trap is, etc.
The system I came up is as follows:
How much is it winning by? - Up to 10 points
How often will opponents fall into it? - Up to 50 points
How does it hold up for different ratings? - Up to 20 points
If they don’t fall into it, how is the position? - Up to 20 points
This totals to a hundred max and would work, but I want to get the best and most objective system possible. I'm not sure what numbers to tweak, if there's some other criteria I should have here, or something else I have no idea about. Any ideas or recommendations are much appreciated!