Of course he is a lot better than me. But look at my blog post title: "The Weakest Link in Master Level". I'm not a master, but I'm confident with what I know...
The man seems to be an attacking tactical player (hint: game #2). You can be a strong master only by tactics like this. But my "research" showed that he will stop improving before 2400. Only until you become a better positional player you can climb the GM barrier. It will take a lot of time for player like this to work it out imho.
I group more advanced tactical players as in the 2200-2400 range. They usually have typical tactical skill that is way better than 2000 players. But above 2400, even Ivanchuck has difficulty to prove his tactical prowess (especially in faster games). Because it doesn't matter much anymore.
Well, you are the chess coach. May be you can tell if it is my understanding that is actually poor. Here is what I understand:
1) Not inviting a debate: some believe that the dragon is (theoretically) refuted. After studying the Dragon, that was also my conclusion (read my blog post to know why). Judgement#1: You don't play with a gambit style against a refuted opening. This is logical: why take a risk if you believe your position is winning? The second game I posted shows that Priya plays the position in a gambit style and lost against (almost) 200 points lower rated player. Preliminary conclusion: he is one of those who doesn't think/know if/how the Dragon can be refuted.
2) What makes the Dragon (Yugoslav 9.0-0-0) to be considered "refuted"? The answer is the winning queenside pawn. So dragon player must play for the middlegame, sacrificing redundant material if necessary (one of the Rook), and opening up position (especially the center). White has Kingside pawn storm for the middlegame attack. But this is a race (so there is a strategy how not to be behind in speed).
How White should play the middlegame? First, of course, always pay attention to the Queenside pawns, ensuring that the endgame always favor White (if ever reach the endgame stage). Second, White cannot be behind in the attack. It is a race, who is faster will win the race. White's attack is the Kingside pawn storm (e.g. h2-h4-h5). This is a little bit behind in tempo, so White must temporarily close the center to keep up with Black advantage in speed of attack.
The thematic Nc3-Ne4 is basically to "close" the center. This is not so clear to ordinary eyes, because it is more "tactical" than the ordinary positional concept of closing a position.
The following position I would never want to defend (as White!), especially against much stronger opponent (I will explain later how it connects to the "grand plan"):
What you can see in the position is:
1) Black has full initiative to attack due to open center. The redundant Black's Rook has been exchanged with one of more useful White's Bishop (the Rook only better in the endgame, not in the middlegame).
2) It is apparent that White's pawn storm is behind in tempo (and the Kingside in general is a bit under-developed). So Black should not "help" White to gain tempo in the Kingside (e.g. by putting his pieces in front of the pawns, or move his pawn as to create another "hook" for Kingside pawn attack. Black should let just g6-pawn to be the only "hook" for White's h2-h4-h5 attack, and create his own attack which will be faster.
One plan for the big attack is to provoke the b2-pawn to advanced to b3 (e.g by Qa3 where the Rook already at b8) and become a "hook" for a7-a5-a4 pawn attack. I believe this will be faster and undefendable with best play.
My difficulty in playing the White side of the Dragon is in closing the center while preparing for pawn storm attack and keep the winning pawn endgame. It is difficult because I'm weak at tactics, and this strategy, even tho positional in nature, requires strong calculation/visualization skill because it involves complex pieces exchange. But once I can improve my tactics, even now, I'm more than happy playing the White side of the Dragon against stronger opponent.