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Madness in the Caro-Kann.

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PaulFletcher

A friend of mine, David Jonkman - all credit goes to him - , found the following novelty in the Caro-Kann. Although white really can't force anything more than a draw (I'll discuss only one variation), the game becomes a complete minefield.

 

Black had other possibilities than 17...Rfe8 (Bd8, Bd6...) but with this we reach the critical position.

18. Rxe6!?

 

 

White can simply force a draw here; 24. Qh6+ Kg8 25. Qg6+  Kf8 16. Qh6+, etc.

For those of you who thought; 24. Qh6+ Kg8 25. Qg6+ Kh8?.., we get an very interesting endgame in which I favour white.

26. Ng5! Bc5 27. Qxf6+ Qg7 28. Qxg7+ Kxg7 29. dxc5...


I'll stop here so we have something to talk about. Any other suggestions are more than welcome.

 

Kind regards!

Paul Fletcher.