penandpaper0089 wrote: "... Seeing as U2000 most games are decided by tactics it seems to me that the opening evaluation is practically useless knowledge. As long as the worse side hasn't blundered anything it's fair game. Someone's going to screw up anyway. ... All this stuff about openings and middlegames and even endgames seems pointless. ... It's hard to see how anything but tactics is worth working on. Everything else just seems to require the most basic study while not blundering is everything else that matters."
"... A remark like 'games are rarely decided in the opening' does not really do justice to the issue. ... even if an initial opening advantage gets spoiled by subsequent mistakes, this doesn't render it meaningless. In the long run, having the advantage out of the opening will bring you better results. Maybe this warning against the study of openings especially focuses on 'merely learning moves'. But almost all opening books and DVD's give ample attention to general plans and developing schemes, typical tactics, whole games, and so on. ..." - IM Willy Hendriks (2012)
"... Overall, I would advise most players to stick to a fairly limited range of openings, and not to worry about learning too much by heart. ..." - FM Steve Giddins (2008)
"... Once you identify an opening you really like and wish to learn in more depth, then should you pick up a book on a particular opening or variation. Start with ones that explain the opening variations and are not just meant for advanced players. ..." - Dan Heisman (2001)
https://web.archive.org/web/20140626180930/http://www.chesscafe.com/text/heisman06.pdf
"... I feel that the main reasons to buy an opening book are to give a good overview of the opening, and to explain general plans and ideas. ..." - GM John Nunn (2006)
"... If the book contains illustrative games, it is worth playing these over first ..." - GM John Nunn (2006)
"... the average player only needs to know a limited amount about the openings he plays. Providing he understands the main aims of the opening, a few typical plans and a handful of basic variations, that is enough. ..." - FM Steve Giddins (2008)
"... Everyman Chess has started a new series aimed at those who want to understand the basics of an opening, i.e., the not-yet-so-strong players. ... I imagine [there] will be a long series based on the premise of bringing the basic ideas of an opening to the reader through plenty of introductory text, game annotations, hints, plans and much more. ..." - FM Carsten Hansen (2002)
https://web.archive.org/web/20140627055734/http://www.chesscafe.com/text/hansen38.pdf
"The way I suggest you study this book is to play through the main games once, relatively quickly, and then start playing the variation in actual games. Playing an opening in real games is of vital importance - without this kind of live practice it is impossible to get a 'feel' for the kind of game it leads to. There is time enough later for involvement with the details, after playing your games it is good to look up the line." - GM Nigel Davies (2005)
Maybe you don't play something terrible and get one of those +/= positions the opening books like to rave about. I think that's pretty trivial information for most people to have. Seeing as U2000 most games are decided by tactics it seems to me that the opening evaluation is practically useless knowledge. As long as the worse side hasn't blundered anything it's fair game. Someone's going to screw up anyway. Let's look at a position:
The position evaluation is over 3.00. Some people will get the puzzle and some won't. That's not relevant. What is relevant is that if you don't find the move White has absolutely nothing. So you go from 3.00 to like 0.14 or something even though nothing was blundered. Not seeing the best move isn't losing or anything but it pretty much illustrates the point I want to make.
If you can't find strong moves in overwhelming positions then what does it matter what you ever manage to do in positions that are not overwhelming? If you can't hold 3.00 then you're just wasting your time searching for some +/= position because that's not going to last very long anyway. It makes the whole concept of learning anything more than basic opening principles wasted effort that could be spent elsewhere. And it even makes tactics puzzles seem more important than people say they are.
All this stuff about openings and middlegames and even endgames seems pointless. I rarely ever reach a basic king and pawn ending and when I do someone just loses on time. My opponent's and I play terrible moves in the opening all the time and yet the result is practically random. It's hard to see how anything but tactics is worth working on. Everything else just seems to require the most basic study while not blundering is everything else that matters.