As an example of not playing the best moves, the engine showing 0.00, but still having practical chances due to superior position requiring black to be more accurate than white:
I think if you are not able to see a simple pin as Ng3 and win the f5 knight a player is never able to find al the good moves after Rxc7 and win the game even as the computer gives an equal elval. This win is so much more difficult to find.
This is all great in a vacuum but not in real games.
1.) Typical plans are great. Except when you blunder. Then they don't matter anymore.
2.) Knowing what to do is super helpful. Not so much when someone changes the nature of the position to something unrecognizable and then you blunder.
Why are players U2000? Because they don't know the typical plans of the opening? Because they play too many openings? No. It's tactics. When players get over that I can see these things being relevant but not before.
People blunder less when their comfortable in the position, which occurs when they have an idea of what both sides commonly try to achieve.