Recommendation for White against 1...e5?

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Avatar of Oecleus
Moses2792796 wrote:

2. Nf3 is the most aggressive move and the one that tries to make the most of white's extra half-move.  The Ruy Lopez is the most natural sequence of moves to follow imo.  The reason the Ruy is so popular is simply because it is the most logical sequence of moves after 1. e4 e5 and for white it is absolutely the best way to try and maintain some pressure on black's position with only a half-tempo advantage to work with.

pretty sure 2.f4 is more aggressive, what do you base "nf3 is most aggressive" off of?

Avatar of tmkroll

I thought we were recommending moves after e5 and I was talking about another player's suggestions. You more or less echoed what I just said anyway. It does appear author was more concerned with positions a little further down the Epine Dorsal line 2. Nf3, etc... though partciularly if the Scotch Gambit is the goal the 2. d4 move order might be worth looking at to avoid the Russian Game, Philidor, etc...

Avatar of badger_song

1.e4 e5 is made to order for a white gambit,of which there is a wide variety to choose from.Pick one that is appealing,you'll either  improve or get crushed.

Avatar of ItsEoin

I second the Scotch Gambit. White's play is very natural and Black needs to be accurate, or he gets into a lot of trouble very quickly. Roman Dzindzichashvilli has a fantastic video series on it: Underrated Openings. Check it out.

EDIT: Sorry, this exact comment has already been posted. Lazy, lazy, lazy, haha.

Avatar of tmkroll

manfredman; I was commenting on the previously suggested moves in the order they were suggested. d4 was suggested first so I commented on it first. I didn't say it was better was that Nc3 though it certainly might be as the Scotch is played at the top quite a bit more often than the Vienna though usually by the other move order (it depends which sideline options you want to give to Black.) About d3 I meant I don't play it. It doesn't appear you play it either. I play against it all the time (everyone does) playing Emm's recommendations which are good for at least equality, but I can't recommend a way to play it as White, which again is pretty much what you're saying. I believe there is a system for White that advocates e4, d3, and Nf3 against just about any Black response and I know very little about it (the 'Lion'?.) Someone who plays that system might be able to enlighten us as to the benefit. It was mostly my intent to steer the poster away from c4 which was previously suggested as the most promising option; I didn't agree with that but was trying to be civil about it and optimistic (saying "great") about some of the other options which I do think are promising and some underplayed. I don't think we're dissagreeing as much as you think we're dissagreeing.

Avatar of ponz111

I will have to say that playing 1. e4  followed by  2. c4 is a terrible opening and a very bad idea.

Avatar of ponz111

The Ruy Lopez is a very good opening and stats say it is about 1% better than the Ponziani.  Ponziani has an advantage as the theory of the Ruy Lopez is ten times as long as the Ponziani and many do not have time to learn so much theory.

Avatar of Mainline_Novelty

Oh btw I decided, at least temporarily, to play the Modern Attack of the Scotch Gambit.

Avatar of ViktorHNielsen
ponz111 wrote:

I will have to say that playing 1. e4  followed by  2. c4 is a terrible opening and a very bad idea.

Against 1.. e5 yes. Maybe white can hope to transpose into the botvinnik system, but then the english is superior for transposing. White can avoid e4 against black systems where there is something better.

But Miles thought 1. e4 a6 2. c4! is superior to 2. d4 (Which Karpov unsuccesful played against him in a serious game)

And 1. e4 c6 2. c4!? is also not bad.

But again, I prefer these openings against 1.. e5

Play where there can be both sharp and positional, alot of winning chances for both sides, white seems to have good chances for edge: Ruy Lopez

Pawn structure > development, might not be the best try for a mineature game, but great for superior endgames: Scotch Mieses Variation

Sharp but sound gambits: 3. Bc4, Evans Gambit against 3.. Bc5 and Max Lange attack against 3.. Nf6. Gives complicated games where black has equality, but has practical problems against a sharp tactican.

Solid slightly boring lines: Glek System (4 knights with g3 and Bg2).

That depends on how you prefer, I prefer the main line ruy lopez!

Avatar of TMHgn

2.Knight f3 is a solid move for white against black 1...e5

Avatar of Insanistis

I would play Ke2, then laugh hysterically at my opponent and whisper to him: "I am so much better than you will ever be, even in your dreams, I don't even care. What I do, is not important, I am winning anyways". They'll be so confused you are certain the victory is yours!

Avatar of ponz111

1. e4  c6  2. c4 is ok for White.  What I meant is 1. e4  e5  2 c4? is not ok for White

Avatar of tmkroll

(I was curious about 2. d3. I guess in the Lion system I mentioned d3 would be played on move 1, not 2, and e4 would only come after Nf3 and Nd2, but I don't think 2. d3 is terrible. It could be used to reach King's Indian Attack setup where possibly White has no theoretical advantage but very strong players have been fond of that system in the past. White is not forced to play 3. f4 like the line given. The only reason that move is the one in the theory books after 2. d3 is other moves transpose to other things that are more usually reached after 2. Nf3 and covered there... but I suppose we can quit talking *at* this thread as Mainline_Novelty has already decided.)

Avatar of TitanCG

You basically play a Philidor with White against everything. It's not easy against strong players because they'll just sit there until you run out of useful moves. I think Black just plays e5 and d5 developing normally and will have no problems in the opening. The problem at club level I think is that players will play rote moves from unrelated open games and basically let White do whatever he wants.

On the bright side you'll never lose to traps or get outbooked since there is no theory and both sides are basically on their own.