safe openings please

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Avatar of benedictus

King's Indian

Avatar of ozzie_c_cobblepot

Don't play blitz.

Avatar of bacon_army177

i have taken some of the advice here and have improved somewhat in long games. i found something intersting on wiki about the subject strong and weak squares, are there any basic principles to recognizing them?

Avatar of Twarter369

Strong and weak squares are something you would notice during the analysis phase of your turn. Look for ungaurded, or undergaurded, spots on the board. Also look for weaknesses like doubled pawns or backward pawns usually there will be a weak square associated with these weaknesses

Avatar of MBickley

Heres a demonstration I've always liked.

Edit: sorry about the "dark light square" typo, I meant light square.

Avatar of Fuzzypants

bacon,

I like a nice reti oppening, i am self taught and not very good but when I exceut his well it seems to work pretty well. basically its a reti knight with a fiancettoed bishop on the same side, followed by a quick castle. Its pretty tough to penetrate and easier to defend, which allows you to focus more on tactics and improving your game. In any case, I would say once you have an opeoing you like stick with it until you are comfortable. play games agaisnst computers with it and see if you can force it to make bad moves that result in early check mates, aperson is diferent from a computer becuase it is uber logical, and plays by the numbers people yend to fall for certain tricks and tactics more easily. I've never heard of a player that uses very many opeinings so stick with the one you like and try it out.   

Avatar of bacon_army177

thank you, i see your point about my too many openings, and ill be sure to look up reti, because my last games are embarrassing