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Whoever is willing to take the white pieces after 1.d4 Nf6 2.g4 (?) Nxg4 3.e4 d6 4.Be2 Nf6 5.Nc3 e5 (variant from #45 which is not mentioned) is very courageous. If White trades pawns and queens, his development advantage consists of having played Bf1-Be2 and g2-out of the board at the cost of a pawn, hardly impressive compensation. If 6.d5 White loses any central initiative he may have had. Otherwise Black trades himself on d4 and plays ...Nc6 etc. with an easy development.
I would be much more afraid of meeting the Budapest than this "gambit".
I mean, it's less awful than it seems, but there is still a good margin before being even remotely playable at 2000+ level, long games.
@csalami10: I only play correspondence (long) games, and GWG works for me (even at 2000+) .
2000 - over, or below zero?
another senseless and respectless post from the bearded greek guy...you will never learn how to behave.
What about in GWG if 3. f3 and then black plays this? Drunken Knight Countergambit: 3.-e5!?4.fxg4 Dh4+ 5.Kd2 exd4 6.Rf3 Dxg4 7.Tg1 De4 8.Ke1 Rc6 9.c3