what to play against KID

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Avatar of play4fun64

Try the Petrosian variation.

1. d4 Nf6 2.c4 g6 3.Nc3 Bg7 4.e4 d6 5.Nf3 O-O 6.Be2 e5 7.d5

https://www.chessgames.com/perl/chessgame?gid=1780467

Avatar of chessterd5
play4fun64 wrote:

Try the Petrosian variation.

1. d4 Nf6 2.c4 g6 3.Nc3 Bg7 4.e4 d6 5.Nf3 O-O 6.Be2 e5 7.d5

https://www.chessgames.com/perl/chessgame?gid=1780467

the Petrosian variation is good because it stops black from playing Nc6. the usual response is a5.

Avatar of chessterd5

https://www.chess.com/game/daily/97808934

Avatar of Mazetoskylo
chessterd5 wrote:
play4fun64 wrote:

Try the Petrosian variation.

1. d4 Nf6 2.c4 g6 3.Nc3 Bg7 4.e4 d6 5.Nf3 O-O 6.Be2 e5 7.d5

https://www.chessgames.com/perl/chessgame?gid=1780467

the Petrosian variation is good because it stops black from playing Nc6. the usual response is a5.

Whenever white pushes d4-d5, the ideal square for the knight is at c5.

...Nc6 is played to FORCE white to block the center- else, thet knight is not so well placed at e7.

Avatar of Ethan_Brollier
Mazetoskylo wrote:
Ethan_Brollier wrote:

Flowchart for the KID. The old 9... Ne8 variation plays out almost identically to the modern 9... Nd7, so no need for two separate lines there.

11.Nc2 is the critical move, 11.Nxc6 is harmless. Black is theoretically OK, but he must play very accurately.

11. Nc2 is only very slightly stronger than 11. Nxc6, but it's also INCREDIBLY hard to prep and even harder to play without. I wouldn't recommend the variation to anyone below 2300 simply because the game would be decided by inaccurate calculation or incomplete prep on one side or the other rather than good chess, and even with perfect play from both sides, Black still holds in many, many lines.
Meanwhile, in 11. Nxc6 lines, White retains a small advantage in a much more human manner. Sure, Black attains equality according to the machine faster than in 11. Nc2 lines, but the play is much simpler and easier for White and Black still has to play VERY accurately, it's White with the majority of the viable choices in these lines.

Avatar of maafernan
Mazetoskylo wrote:
maafernan wrote:

Hi!

I play the KID as Black and I find h3 lines a bit tricky since they go out of mainlines. But apparently h3 line is not particularly worrying. Have a look at following game by young Kasparov!

Good luck!

This is different, the argument was about 5.h3, not 5.Nf3 0-0 6.h3.

Hi!

It is kind of subvariation. Anyway against 5.h3, I would go with same idea 5...0-0 6. Be3, e5 7 .d5, Na6. Now if 8. g4 (of course 8 Nf3 would transpose to the Kasparov game I quoted) then Nc5 9. Qc2, a5 looks perfectly playable for me.

Good luck!

Avatar of Linkeroftime1

I'm not really a big fan of the Nf3 variations, 5.h3 gives a little bit more flexibility because you can play Nf3 and g4 when either are good. For instance, against c5 Nf3 is quite good, while g4 is maybe a little dubious comparatively, although d5 is an alternative. Also @maafernan I would just say that your line is correct except for 9.Qc2. I believe this used to be an old mainline (I believe there is a Zurich 1953 game with bronstein where he played 9.Qc2) but now 9.f3 is considered the better continuation.

Avatar of Baker_1X2x
“Bronstein On The Kings Indian” by David Bronstein is the most beautiful book in the universe. Even though Professor GM Bronstein didn’t actually author the tome!
Avatar of GM_LI_MMXII
Linkeroftime1 wrote:
hello, I've been looking into a way to kill the KID (as best I can) by playing for some king side attack. there are a lot of ways to do this, like with the f3 systems, Be2-Bg5/Be3, and the h3 KID. I am leaning most towards the last option, specifically h3-Be3 with g4 whenever possible and routing the knight to g3 and playing f3-h4. does anyone have any opinions on this way of playing or resources on these kind of attacks in the KID? Thanks!

Play me to figure out

Avatar of ThrillerFan

Here's a game I played over the board and won earlier today that backs up my Post #8 in this same thread.

Avatar of Linkeroftime1

@thrillerfan nice win, seemed like a pretty straightforward, technical win. Definitely an attractive option.

Avatar of LochaSog

F4.

Avatar of sndeww

I believe the 5.Be2 6.Be3 line followed with h3 + g4 is quite hard to play against. It's a tight positional squeeze.

Avatar of HrishaanIyer

I AM KID.?!,qwertyuioplkjhgfdsamnbvcxz1234567890-=\];'/.,

Avatar of pcalugaru

If you are a beginner or even at club level... why would you play the KID?

Must love punishing yourself . lol...

Main lines... ya got...

The Classical... with about 7 serious major variations (all dangerous as F%#K!... none weak sidelines)

The Samisch Orthodox, Panno.. again no weak sidelines there either.

Four Pawns Attack

Averbakh

g3 system about three systems .. Classical Yugoslave/Panno and others... again no week sidelines there either.

The London system (hard to face cause the opponent knows every nuance

The Torre system (same... as above)

The English Botvink system

Various Pirc deviations like the 150 attack

The Barry Attack...

wheeeeeewwwww that's a lot of theory just for one opening

Then as you move up in Elo... your going to have to be up on the latest and greatest trends ... 

I like to Mac and Hang... and the time I have left for Chess... I'd rather work on the game of Chess... Middle game strategy, endgame technique ... combinational vision skills etc..

Avatar of sndeww
HrishaanIyer wrote:

I AM KID.?!,qwertyuioplkjhgfdsamnbvcxz1234567890-=\];'/.,

we can tell

Avatar of sndeww
pcalugaru wrote:

If you are a beginner or even at club level... why would you play the KID?

Must love punishing yourself . lol...

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