So should you study openings? Of course.
Should you worry about which ones? No. Just pick something that leads to middlegames you find interesting.
And the best part is you can kill two birds with one stone... the way you figure out which opening to learn is the same way you study the opening... by playing over GM games.
Play over 1 or 2 GM games a day. Quickly. DON'T try to understand every move, that's not the point. DON'T spend a long time on a game, you should be able to get through 2 games in under 30 minutes easily.
DO notice common piece placements and common pawn breaks. DO notice which side of the board (kingside, center, queenside) the players played on. Make a few notes of these things in a notebook. At first it can seem random, but as you play through more and more games you'll notice commonalities... you'll start to predict where the pieces belong, and you'll start to predict what each player is wanting to do in the middlegame.
That said, it just pushes the question back one step. Between the Sicilian and 1. ... e5, which one requires the least amount of time to understand?
It's not either you understand it or you don't, it's a continuum. No one has mastered either opening in the sense there is nothing left to learn or no way to improve their play. Everyone is learning.
You should play in OTB tournaments. You'll find out how useful knowing theory is... I don't think it's as important as you think it is.
All the time you'll enter some line and on move 10 (or whenever) you'll no longer know what to do. Within the next 10 moves it will turn into a knife fight (so to speak) and the winner wont depend on who knew more theory at all.
Theory only helps you win a game when:
1) Your opponent blindly follows a line you happen to have memorized and ends with you being at a clear advantage
2) You not only memorized many variations, but you understand why they work, why the bad moves don't work, and you've studied entire games so you know what to do when the theory runs out.
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But there's another thing that will happen when you play OTB. Not only will you get to move 10 and realize none of it mattered because now neither of you know what to do, but sometimes your opponent will leave book early, on purpose, with "nonsense" moves or ridiculous sidelines that aren't supposed to work. Again at some point in the middlegame there will be a critical position, you'll do your best to figure it out, and the result of the game will hinge on moments like that which have nothing to do with the opening.