WOAH
Battleground Chess

WOAH
What can you say about this?
I don’t understand the last few lines but this is CRAZY (in a good way)

The amount of pieces here
If this had less pieces it would be called Skirmish Chess. There are a battalion of pieces for each army here, but not a lot of diversity.

Impresive, congrats on finishing this
You spelt impressive wrong + any ideas on this variant?

Hello! I've got a chess variant for you guys, and it's called Battleground Chess!Be ready to engage conflict in both land and sea, because in this variant, two medieval armies and navies clash at one another. Who will find a way to breakthrough and gain the upper hand?
Unlike other chess variants, this variant's chess board contains the sea, which is the outermost 2 files of both edges. The goal is to capture the enemy's General. Now let me introduce you to the pieces.
SPEARMAN: Depicted as a spear. Infantry class. Moves 1 square forward. Captures most pieces 1 square forward but can capture Cavalry class pieces 2 squares forward. Once it reaches the 12th or 4th rank, it will promote into an Elite Spearman and gain the ability to move horizontally. Best used as cannon fodder for Ranged class pieces.
SWORDSMAN: Depicted as a sword. Infantry class. Moves 1 square forward. Has a 1/3 chance of killing the piece behind the target. If the die rolls 1 or 2, the Swordsman will slash the enemy behind the target. It promotes like the Spearman and changes its name to Elite Swordsman upon promotion and also gains the ability to move horizontally. Best used for piercing (if you're lucky)
ARCHER: Depicted as a bow with arrow facing 90º. Ranged class. Moves 1 square horizontally and vertically but can shoot 5 squares horizontally and vertically. Best used for breaking enemy frontline.
LIGHT CAVALRY: Depicted as a knight. Cavalry class. Moves 5 squares in any direction. Best used for flanking.
HEAVY CAVALRY: Depicted as a knight with a crown. Cavalry class. Moves 4 squares in any direction. Due to thick armor, a Spearman, Archer or Crossbow Regiment has a 1/2 chance of destroying these from 2 squares. Again, destroying is successful if the die rolls an even number. Best used for exposing Archers and Crossbow Regiments.
CROSSBOW REGIMENT: Depicted as a bow with arrow facing 45º. Ranged class. Moves like an Archer, but can shoot pieces up to 6 squares away. Best use is same as for Archers.
AXEMAN: (Don't get offended if this looks like the Vichy France symbol) Depicted as an axe with two blades. Infantry class. Moves 1 square forward or horizontally. Promotes like Spearmen and Swordsmen. Can attack other Infantry class pieces from 2 squares. Best use is same as for Heavy Cavalries.
MORTAR: Depicted as a cannon. Ranged class. Has an area of effect attack, but can only fire from 2 squares. Does not move upon attacking. For example, this is an area of effect attack:
Light Cavalry = L
Elite Swordsman = EW
Make this a real chess.com variant

Hello! I've got a chess variant for you guys, and it's called Battleground Chess!Be ready to engage conflict in both land and sea, because in this variant, two medieval armies and navies clash at one another. Who will find a way to breakthrough and gain the upper hand?
Unlike other chess variants, this variant's chess board contains the sea, which is the outermost 2 files of both edges. The goal is to capture the enemy's General. Now let me introduce you to the pieces.
SPEARMAN: Depicted as a spear. Infantry class. Moves 1 square forward. Captures most pieces 1 square forward but can capture Cavalry class pieces 2 squares forward. Once it reaches the 12th or 4th rank, it will promote into an Elite Spearman and gain the ability to move horizontally. Best used as cannon fodder for Ranged class pieces.
SWORDSMAN: Depicted as a sword. Infantry class. Moves 1 square forward. Has a 1/3 chance of killing the piece behind the target. If the die rolls 1 or 2, the Swordsman will slash the enemy behind the target. It promotes like the Spearman and changes its name to Elite Swordsman upon promotion and also gains the ability to move horizontally. Best used for piercing (if you're lucky)
ARCHER: Depicted as a bow with arrow facing 90º. Ranged class. Moves 1 square horizontally and vertically but can shoot 5 squares horizontally and vertically. Best used for breaking enemy frontline.
LIGHT CAVALRY: Depicted as a knight. Cavalry class. Moves 5 squares in any direction. Best used for flanking.
HEAVY CAVALRY: Depicted as a knight with a crown. Cavalry class. Moves 4 squares in any direction. Due to thick armor, a Spearman, Archer or Crossbow Regiment has a 1/2 chance of destroying these from 2 squares. Again, destroying is successful if the die rolls an even number. Best used for exposing Archers and Crossbow Regiments.
CROSSBOW REGIMENT: Depicted as a bow with arrow facing 45º. Ranged class. Moves like an Archer, but can shoot pieces up to 6 squares away. Best use is same as for Archers.
AXEMAN: (Don't get offended if this looks like the Vichy France symbol) Depicted as an axe with two blades. Infantry class. Moves 1 square forward or horizontally. Promotes like Spearmen and Swordsmen. Can attack other Infantry class pieces from 2 squares. Best use is same as for Heavy Cavalries.
MORTAR: Depicted as a cannon. Ranged class. Has an area of effect attack, but can only fire from 2 squares. Does not move upon attacking. For example, this is an area of effect attack:
Light Cavalry = L
Elite Swordsman = EW
Make this a real chess.com variant
It's not possible.
It is not clear to me what you mean by 'shooting', 'killing' or 'attacking'. Do you mean there are some pieces that can capture at a distance without moving ('Rifle capture')? Or are these just divergent pieces that have a larger range for capturing (in the normal way) than for moving?

It is not clear to me what you mean by 'shooting', 'killing' or 'attacking'. Do you mean there are some pieces that can capture at a distance without moving ('Rifle capture')? Or are these just divergent pieces that have a larger range for capturing (in the normal way) than for moving?
Originally, I decided to make ranged class pieces shoot without moving, but I feel like this would make the game unplayable, so I changed the rules. Now they're just fancy names.
Hello! I've got a chess variant for you guys, and it's called Battleground Chess!
Be ready to engage conflict in both land and sea, because in this variant, two medieval armies and navies clash at one another. Who will find a way to breakthrough and gain the upper hand?
Unlike other chess variants, this variant's chess board contains the sea, which is the outermost 2 files of both edges. The goal is to capture the enemy's General. Now let me introduce you to the pieces.
SPEARMAN: Depicted as a spear. Infantry class. Moves 1 square forward. Captures most pieces 1 square forward but can capture Cavalry class pieces 2 squares forward. Once it reaches the 12th or 4th rank, it will promote into an Elite Spearman and gain the ability to move horizontally. Best used as cannon fodder for Ranged class pieces.
SWORDSMAN: Depicted as a sword. Infantry class. Moves 1 square forward. Has a 1/3 chance of killing the piece behind the target. If the die rolls 1 or 2, the Swordsman will slash the enemy behind the target. It promotes like the Spearman and changes its name to Elite Swordsman upon promotion and also gains the ability to move horizontally. Best used for piercing (if you're lucky)
ARCHER: Depicted as a bow with arrow facing 90º. Ranged class. Moves 1 square horizontally and vertically but can shoot 5 squares horizontally and vertically. Best used for breaking enemy frontline.
LIGHT CAVALRY: Depicted as a knight. Cavalry class. Moves 5 squares in any direction. Best used for flanking.
HEAVY CAVALRY: Depicted as a knight with a crown. Cavalry class. Moves 4 squares in any direction. Due to thick armor, a Spearman, Archer or Crossbow Regiment has a 1/2 chance of destroying these from 2 squares. Again, destroying is successful if the die rolls an even number. Best used for exposing Archers and Crossbow Regiments.
CROSSBOW REGIMENT: Depicted as a bow with arrow facing 45º. Ranged class. Moves like an Archer, but can shoot pieces up to 6 squares away. Best use is same as for Archers.
AXEMAN: (Don't get offended if this looks like the Vichy France symbol) Depicted as an axe with two blades. Infantry class. Moves 1 square forward or horizontally. Promotes like Spearmen and Swordsmen. Can attack other Infantry class pieces from 2 squares. Best use is same as for Heavy Cavalries.
TREBUCHET: Depicted as a cannon. Ranged class. Has an area of effect attack, but can only fire from 2 squares. Does not move upon attacking. For example, this is an area of effect attack:
Light Cavalry = L
Elite Swordsman = EW