This 'BossoEmerald' guy is crazy
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Here are the rules: You get 2 options between modifiers at certain milestones being: Start of game, 10th move, if material (not including modifiers) are 9+, first promotion, and first queen capture. Modifiers can stack on same piece and you can get same modifier. Objective is to take the king.
Modifiers:
Bishop gets knight movement
Bishop has charge attack
Bishops move like queens
Bishops can move one square out of bounds on each direction
Bishops get an extra turn after capturing a piece (limited to moving 3 times)
Bishops next to each other cannt be captured (doesn't matter what color bishop)
Can capture prices through castling (useless)
Can fuse 2 pieces of your own (immediately used)
Can swap out knights for bishops and vias versa at any time (costs a turn)
Delete a row that doesnt have a king (including all pieces)
Everything can do enpassant on anything (
Everyhjing can promote (Except king)
Get a bishop (like bug house)
Get a knight (like bug house)
Get a pawn (like bug house)
Get a queen (like bug house)
Get a rook (like bug house)
Get an amazon[ queen that has knight movement] (like bughouse)
King can jump over pieces(including own) (only 1)
King gets a 1 time use queen move
King gets extra life (respawns on starting square)
Knight can carry pieces next tonit for 1 turn at a time (pieces must land on empty square){can also only Cary pieces nest to it}
Knight's capture has a plus shape explosion
Knights can move twice (in a row)
Pawns can capture forwards
Pawns can move and take as knight 2 times
Pawns can move backwards
Pawns can move side to side
Pawns can start their forst move 3 squared
Pawns can take 2 squares diagonally
Pawns move and take like kings
Pawns promote to amazons
Permanently remove a square for opponant (cannot have piece on it and cannt put ur king on it)
Queen gets knight movement
Queen has charge attack
Queens destroy piece capture by it (if a piece capture queen said piece gets captured)
Revive 1 piece (Spawns on starting square)
Rook gets knight kovement
Rooks get queen movement
Rooks can charge move (2 turns) to then capture 2 pieces
Rooks can hop over one piece at a time
Rooks follow atomic chess rules (Except for the self destruction part)
Steal opponents piece (That piece is now yours/cannot get start of round)
Swap king positions (2 times max)
When the king moves any enemy pieces around it dies (like atomic chess but king doesn't die nor with your pieces)
You can swap position of you and your opponents knight (Costs a turn)
Your king gets queen movement (cannt use queen movement through, into, or while in check[like castling])
Every third capture is treated like bughouse {can place down said piece}
Every 4th capture is treated like atomic chess (including self destruction of pieces)
King can castle with any piece
Charge moves work like this: You can use a turn to charge said piece and if you charge it twice it becomes supercharged and you can manuver it around to line up a bunch of pieces and go to the edge of the board destroying any enemy pieces in the way cannot go past your own pieces.
And apologies if I misspell words horendously. It hard type of phone.
I personally used wheel of names for this and made bad modifiers more common. If you use that white gets the choice of modifiers first.