1: (5,4) good luck @ChessNerd1836
Chess on an Infinite Plane (gamebooker14 - ChessNerd1836)

I’m sorry to be a bother but can we wait for Vickalan is able to post pictures on the forum so that we can see the moves. If not I’ll be glad to make my move but I would prefer the board to look at.

gamebooker14 and ChessNerd1836: I'm very sorry about this, but I'm having a serious problem with my PC. I cannot post pictures at all. I've sent a help ticket to chess.com, and I also asked about the problem (link below).
Tomorrow I'll go to a library, and see what happens from a completely different PC. Unfortunately I think this game will need to be delayed, until I figure out how to fix the problem. I'm very sorry for the delay.

Sorry - I've been offline for a few days due to a problem with my house. It looks like the graphics problem is now also fixed. I can mod from here.
I think everything is resolved now. Sorry for the delays. It's now black to move.

Btw, since you're both new to this variant, you can see the rules for correspondence play here (including time control, which is 3-days per move). (link here)
Also, this is the move diagram for the hawk:
Rules:
The Pieces:
Black and White each have the following pieces (quantity and name):
1 king
1 queen
2 chancellors
2 rooks
2 bishops
2 knights
2 guards
2 hawks
24 pawns
All pieces move as in classical chess, with the "extra" three pieces moving as follows:
Chancellor (C) - Moves and captures as rook + knight.
Hawk (H) - Leaps exactly 2 or 3 squares in any orthogonal or diagonal direction. The leaping move means it can jump over other pieces.
Guard (G) - Moves and captures the same as a king but is not affected by check.
Pawns play the same and promote at the same rank as in classical chess. White pawns promote at rank 8, and black pawns promote at rank 1. Pawns can promote to chancellor, hawk, or guard in addition to queen, rook, bishop, or knight. Pawns may capture and be captured en passant with the same rules as in classical chess.
Board Setup:
Orange brackets identify the four "classical" corner squares (1,1), (1,8), (8,1), and (8,8).
There is no castling.
There is no fifty-move rule. Draws can only occur from stalemate, threefold repetition, agreement, or a proven case of insufficient material to force checkmate.
All other rules are the same as in classical chess.
Move Notation:
Numeric coordinates are used to identify piece locations as (file#, rank#). Parenthesis are used around each coordinate. Three examples of a move notation:
1) A rook moving from (8,4) to (1,4):
R(8,4)-(1,4) or R(1,4)
2) A rook moving from (1,4) and capturing a piece on (0,4):
R(1,4)x(0,4) or Rx(0,4)
3) A pawn advancing from (-1,7) to (-1,6):
(-1,7)-(-1,6) or (-1,6)
gamebooker14 plays White. Good luck to both players!