Same lengths as the rest. Need to take some time to do the maths.
Fast infinite sandbox game #1 (sign ups open)

Variety is over
---=======--- Game Board Update #30 —=======---
James Pi(104,-1)
Tony K(1,2)
Naviary +R(-7289395732845964354968572399061,5)
Samuel Kx(3140,7) +0,5 point
Sollieman illegal move (not a square the king can go to)
sansep no move
1. Naviary (Light Blue): 54.0 --- Health: 4,5
2. Samuel (Dark Blue): 39.0 --- Health: 17
3. James (Red/Black): 37.0 --- Health: 7
4. Tony(White): 24.0 --- Health: 25
5. Sollieman (White/Black): 7.0 --- Health: 27
6. sansep (Brown): 6,0 --- Health 5
new event Turn 30-43 "Tanks" Pieces are not forced to stop moving upon capturing another piece, they can now continue to slide/keep moving along the same path after the capture. They cannot capture 2 pieces in 1 move.
Events:
Turn 23-37 "Farsighted" Any piece with a sliding move (that can slide more than 1 square) can't slide 1 space next to itself for the duration of this event. Only 2+ spaces. This means they can't cover adjacent squares. Pieces that are NOT effected by this event are: Pawn, Pillar, King, Guard, Dwarf, Elephant. Pieces that ARE effected are: Leopard (since it can slide up to 2 squares), the Zombie, the Spider, and of course all the other infinitely-moving pieces.
Pieces that can be captured (with no risk of dodging) have the black triangles in the corners. Piece movements are now visible if off the board. Pieces that have just been dropped have a shape around them too.

---=======--- Game Board Update #31 —=======---
James Q(-14578791465691928709937144798218, 7289395732845964354968572399160)
Tony Q(3,2)
Naviary Q(-7289395732845964354968572399067,1)
Samuel P(3142,5)
Sollieman Pi (4500000000,-6) = Q
sansep no move
1. Naviary (Light Blue): 54.0 --- Health: 5,5
2. Samuel (Dark Blue): 39.0 --- Health: 18
3. James (Red/Black): 37.0 --- Health: 8
4. Tony(White): 24.0 --- Health: 26
5. Sollieman (White/Black): 19.0 --- Health: 28
6. sansep (Brown): 6,0 --- Health 6
Events:
Turn 23-37 "Farsighted" Any piece with a sliding move (that can slide more than 1 square) can't slide 1 space next to itself for the duration of this event. Only 2+ spaces. This means they can't cover adjacent squares. Pieces that are NOT effected by this event are: Pawn, Pillar, King, Guard, Dwarf, Elephant. Pieces that ARE effected are: Leopard (since it can slide up to 2 squares), the Zombie, the Spider, and of course all the other infinitely-moving pieces.
Turn 30-43 "Tanks" Pieces are not forced to stop moving upon capturing another piece, they can now continue to slide/keep moving along the same path after the capture. They cannot capture 2 pieces in 1 move.
Pieces that can be captured (with no risk of dodging) have the black triangles in the corners. Piece movements are now visible if off the board. Pieces that have just been dropped have a shape around them too.

---=======--- Game Board Update #32 —=======---
James +Pi(99,1)
Tony B(2,2)
Naviary A(-7289395732845964354968572399064,5)
Samuel P(3142,5)
Sollieman Q (12,-6)
sansep no move
1. Naviary (Light Blue): 54.0 --- Health: 6,5
2. Samuel (Dark Blue): 51.0 --- Health: 19
3. James (Red/Black): 38.0 --- Health: 8
4. Tony(White): 24.0 --- Health: 27
5. Sollieman (White/Black): 19.0 --- Health: 29
6. sansep (Brown): 6,0 --- Health 7
Events:
Turn 23-37 "Farsighted" Any piece with a sliding move (that can slide more than 1 square) can't slide 1 space next to itself for the duration of this event. Only 2+ spaces. This means they can't cover adjacent squares. Pieces that are NOT effected by this event are: Pawn, Pillar, King, Guard, Dwarf, Elephant. Pieces that ARE effected are: Leopard (since it can slide up to 2 squares), the Zombie, the Spider, and of course all the other infinitely-moving pieces.
Turn 30-43 "Tanks" Pieces are not forced to stop moving upon capturing another piece, they can now continue to slide/keep moving along the same path after the capture. They cannot capture 2 pieces in 1 move.
Pieces that can be captured (with no risk of dodging) have the black triangles in the corners. Piece movements are now visible if off the board. Pieces that have just been dropped have a shape around them too.
Could you put in the update how many moves Farsighted lasts?