A(3144,5)
Fast infinite sandbox game #1 (sign ups open)

-=======--- Game Board Update #44 —=======---
Now I have to take random pieces of Samuel. Lost the rook near tony then the angel.
James Qx(0,7) +1 health due to blitz.
Tony RxA(3145,13), tanking the angel. Else K(1,4) tanking is not possible because that event is over (end update 43) therefore the move is illegal. Therefore we do the king move.
Naviary DxK(3139,6) (4+(11+71)*0,2=20,4)
Samuel A(3144,5) illegal move. The route is covered by a pawn.
Sollieman no move
1. James (Red/Black): 59.0 --- Health: 19
2. Tony(White): 56.0 --- Health: 7,5
3. Naviary (Light Blue): 55.0 --- Health: 49,896
4. Samuel (Dark Blue): 39.0 --- Health: 4,1
5. Sollieman (White/Black): 20.0 --- Health: 1,144
Events:
until end of the game "Toroidal Universe" The board basically becomes a huge torus (or sphere), not infinite, but can expand infinitely to account for anyone's huge moves. If you make a huge move you can either decide for the torus to expand to fit your move, or you can choose for it to not and you just continue to slide and wrap around the board until you appear on the other side on the same rank/file/diagonal!
Until the end blitz : Capturing pieces yields 100% of their point-worth! But pawns + pillars are not allowed to step forward for the duration to halt promotions. (They will still be allowed to defend pieces)
Pieces that can be captured (with no risk of dodging) have the black triangles in the corners. Piece movements are now visible if off the board. Pieces that have just been dropped have a shape around them too.
Given the toroidal universe this cannot be 100% ensured. It's up to each player to think of the consequences of this event and if I don't put a capturable sign when there should be one do mention it when capturing it. I will not be trying to see what captures are possible.

That was a complicated update. I had to make two key rulings. Toroidal universe having ended made the move involving tanking illegal and that it's end meant blitz was active. I think both make sense. If there's any major debate I'll extend the submission time to 48 hours because it's an enormous change to the game.

Question for the future, if i had taken the angel would it have been cycled
If you had taken the angel it would not have been available for cycling.

-=======--- Game Board Update #45 —=======---
James Q(104,4)
Tony DrxP(-1,97) +1 point
Naviary +Dwarf(-7289395732845964354968572399060,5)
Samuel +G(-7289395732845964354968572399064,5)
Sollieman Qx (3144,6) +1 point
1. Naviary (Light Blue): 64.0 --- Health: 40,896
2. James (Red/Black): 59.0 --- Health: 20
3. Tony(White): 55.0 --- Health: 9,5
4. Samuel (Dark Blue): 43.0 --- Health: 0,1
5. Sollieman (White/Black): 20.0 --- Health: 2,144
Events:
until end of the game "Toroidal Universe" The board basically becomes a huge torus (or sphere), not infinite, but can expand infinitely to account for anyone's huge moves. If you make a huge move you can either decide for the torus to expand to fit your move, or you can choose for it to not and you just continue to slide and wrap around the board until you appear on the other side on the same rank/file/diagonal!
Until the end blitz : Capturing pieces yields 100% of their point-worth! But pawns + pillars are not allowed to step forward for the duration to halt promotions. (They will still be allowed to defend pieces)
Pieces that can be captured (with no risk of dodging) have the black triangles in the corners. Piece movements are now visible if off the board. Pieces that have just been dropped have a shape around them too.
Given the toroidal universe this cannot be 100% ensured. It's up to each player to think of the consequences of this event and if I don't put a capturable sign when there should be one do mention it when capturing it. I will not be trying to see what captures are possible.
PM'ed move