Infinite Chess: Official release!

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rokiler_1
Naviary wrote:
rokiler_1 wrote:

nah bro i got a cheater

I'll have to patch this soon.

thanks

rokiler_1

the anti cheat saw them

rokiler_1

did nothing but saw them

BattleChessGN18
Naviary wrote:
BattleChessGN18 wrote:

This is totally on a limb. It's related to Infinite Chess, yet, not related; to this specific topic, at least.

Does anyone know where @Vickalan is now-a-days and how to get a hold of him/her?

I've contacted him over email. Last time I corresponded from him was June 2023. He's pretty much dropped out of games, spending time outdoors and other things, I don't know too much more.

He and I were particularly a pair of online "peas in a pod". We really enjoyed eachother's company; and excellently bonded over variants and other such stuff.

Despite talking very closely about people who flake on their games, it seems that he was waiting a long time for my response to our game. I wonder if I was the final straw. If so, I'm taking responsibility.

NoragamiEnthusiast

This project is still going on right?

K0OGIE

I have a question:If you edit the rules of a piece (make a custom one), then what will the limit be? How would you define jumping over pieces? How hard would it be to make a piece that could move anywhere? Would it be limited to normal chess moves so the best piece you could make is a form of calvary queen (A queen and knight)I feel that in the game with infinite space there should also be infinite possibilities in the piece editor.

Joseaam

Depends. What kind of pieces would you like? When I first finish the editor it will probably not contain additional pieces than the base game. But depending on how complex/simple the moveset is I may be adding several more shortly after." You should add an Xiangqi Horse it moves in small boxes

Joseaam

it cant jump over pieces but it will go the other way if needed

Joseaam

it cant move in diagnols when surrounded it is useless but infinite chess so it is never getting trapped

Naviary
BattleChessGN18 wrote:
Naviary wrote:
BattleChessGN18 wrote:

This is totally on a limb. It's related to Infinite Chess, yet, not related; to this specific topic, at least.

Does anyone know where @Vickalan is now-a-days and how to get a hold of him/her?

I've contacted him over email. Last time I corresponded from him was June 2023. He's pretty much dropped out of games, spending time outdoors and other things, I don't know too much more.

He and I were particularly a pair of online "peas in a pod". We really enjoyed eachother's company; and excellently bonded over variants and other such stuff.

Despite talking very closely about people who flake on their games, it seems that he was waiting a long time for my response to our game. I wonder if I was the final straw. If so, I'm taking responsibility.

From me speaking with him it didn't sound like he had any grudges towards anyone. It think it was other reasons that led him to leave.

Naviary
koogieeeee wrote:

I have a question:If you edit the rules of a piece (make a custom one), then what will the limit be? How would you define jumping over pieces? How hard would it be to make a piece that could move anywhere? Would it be limited to normal chess moves so the best piece you could make is a form of calvary queen (A queen and knight)I feel that in the game with infinite space there should also be infinite possibilities in the piece editor.

To push the limit to Omega_1 and beyond, you'd need to create a piece with infinitely complex moves, that being, you need a piece that can make an infinite number of captures in a single turn, anything short of that and you'd be able to describe the move with finite information.

Infinite Checkers has this property, if the position allows it, you can make an infinite number of captures at once, hopping off into infinity, leaving the board, capturing yourself in the process so to speak, it's quite interesting, and uncountable ordinal game values may be possible there!

rokiler_1

speaking of checkers make a checkers peace

pawn142
rokiler_1 wrote:

speaking of checkers make a checkers peace

The checkers piece moves like a forward ferz, and when it reaches the pawn promotion rank it promotes to ferz. So basically it useless

exaplorex

when is Editor coming out? (puts large text) also, will there be presets like Mate In Omega?

ElvenEmperor

This should be a battle Royale, so you start across from somebody, but you can interrupt other people

K0OGIE
Naviary wrote:
koogieeeee wrote:

I have a question:If you edit the rules of a piece (make a custom one), then what will the limit be? How would you define jumping over pieces? How hard would it be to make a piece that could move anywhere? Would it be limited to normal chess moves so the best piece you could make is a form of calvary queen (A queen and knight)I feel that in the game with infinite space there should also be infinite possibilities in the piece editor.

To push the limit to Omega_1 and beyond, you'd need to create a piece with infinitely complex moves, that being, you need a piece that can make an infinite number of captures in a single turn, anything short of that and you'd be able to describe the move with finite information.

Infinite Checkers has this property, if the position allows it, you can make an infinite number of captures at once, hopping off into infinity, leaving the board, capturing yourself in the process so to speak, it's quite interesting, and uncountable ordinal game values may be possible there!

So the possibilities *will* be endless. That sounds infinitely cool, though I just wanted to know if I could make a piece that could move anywhere. The moment that releases I will spend an hour seeing what I could do. One thing I want to know: How will the texturing work? Will it be a little drawing area, an image selector, or an image inserter?

K0OGIE

I will also note that I wasn't talking about infinite capture, I was talking about infinite freedom of movement.

rokiler_1
pawn142 wrote:
rokiler_1 wrote:

speaking of checkers make a checkers peace

The checkers piece moves like a forward ferz, and when it reaches the pawn promotion rank it promotes to ferz. So basically it useless

no when it captures it jumps over

Alexch_16

my school blocked it what do i do

pawn142

yeah Naviary you should really make your website accessible from school