HEY! WHY WAS MY PAWN EATEN? THAT'S NOT FAIR! I THOUGHT I SIGNED "THE TREATY OF PUN"
how long do you think this guy will last?
HEY! WHY WAS MY PAWN EATEN? THAT'S NOT FAIR! I THOUGHT I SIGNED "THE TREATY OF PUN"
how long do you think this guy will last?
How harsh do you think the elimination placement should be?
Would you rather...
1. Have people immediately getting eliminated after reaching negative health levels
2. Have people get eliminated 3 turns after reaching negative health levels
3. Have people be forced to sell of pieces to keep themselves at positive health levels, killing them when their army runs out of pieces
Number 3 gives people a chance to get back up and it's also crueler so I'm thinking number 3
So if we are to pick it, would we work from lowest value pieces to highest value pieces or vice versa. Also, how much would a piece sell for? One third it's original price, 1/2 it's original price, or all of it's original price?
Who cares about the king? I am after the pawns.
When your king is captured you lose 3 energy plus 10% your total point worth. Your point worth is 1, which means you should lose 0.1. But we round up here, so you pay 4 energy when your king is captured.
I'm just going to sell your pieces from least value to highest value till you have enough to survive.
How would you guys feel about the addition of events to the game?
These events will be much simpler than Nav's.
Event Idea Example:
Dragon Queen- Any queen on the board gains the movement of a dragon
Magical Spirits- Spirits, and any piece controlled by a spirit, gain the movement of a unicorn
HEY! WHY WAS MY PAWN EATEN? THAT'S NOT FAIR! I THOUGHT I SIGNED "THE TREATY OF PUN"
how long do you think this guy will last?
He’s a troll. I’ll put it at about one more update.
How harsh do you think the elimination placement should be?
Would you rather...
1. Have people immediately getting eliminated after reaching negative health levels
2. Have people get eliminated 3 turns after reaching negative health levels
3. Have people be forced to sell of pieces to keep themselves at positive health levels, killing them when their army runs out of pieces
In the original, option 3 was used. Nav said that pieces were “randomly chosen”, and were worth half their value, if I remember correctly.
HEY! WHY WAS MY PAWN EATEN? THAT'S NOT FAIR! I THOUGHT I SIGNED "THE TREATY OF PUN"
Well you might wanna sign another treaty coz your king's gonna die soon