Sandbox Chess 7/10 Players [The Real One]

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Avatar of winston_weng
William_z wrote:

HEY! WHY WAS MY PAWN EATEN? THAT'S NOT FAIR! I THOUGHT I SIGNED "THE TREATY OF PUN"

Well you might wanna sign another treaty coz your king's gonna die soon

Avatar of HorribleTomato
William_z wrote:

HEY! WHY WAS MY PAWN EATEN? THAT'S NOT FAIR! I THOUGHT I SIGNED "THE TREATY OF PUN"

how long do you think this guy will last?

Avatar of HorribleTomato

+R(8, 7)

Avatar of winston_weng

Maybe for like 5-15 more updates?

Avatar of winston_weng

Maybe start a bet on him

Avatar of HorribleTomato

Ha yeah. How many updates will he last, closest answer gets a trophy. I'm putting my bet on 8.

Avatar of HorribleTomato

How harsh do you think the elimination placement should be? 

Would you rather...

1. Have people immediately getting eliminated after reaching negative health levels

2. Have people get eliminated 3 turns after reaching negative health levels

3. Have people be forced to sell of pieces to keep themselves at positive health levels, killing them when their army runs out of pieces

Avatar of winston_weng

Number 3 gives people a chance to get back up and it's also crueler so I'm thinking number 3 evil.png

Avatar of winston_weng

My bet is him lasting 7 updates

Avatar of HorribleTomato
winston_weng wrote:

Number 3 gives people a chance to get back up and it's also crueler so I'm thinking number 3

So if we are to pick it, would we work from lowest value pieces to highest value pieces or vice versa. Also, how much would a piece sell for? One third it's original price, 1/2 it's original price, or all of it's original price?

Avatar of HorribleTomato
William_z wrote:

Who cares about the king? I am after the pawns.

When your king is captured you lose 3 energy plus 10% your total point worth. Your point worth is 1, which means you should lose 0.1. But we round up here, so you pay 4 energy when your king is captured.

Avatar of HorribleTomato

4/8 people have moved.

Avatar of winston_weng

1/3 of the piece value, starting from the lowest that puts them above 0 health

Avatar of winston_weng

If there is no piece that does that, then you sacrifice two lowest pieces etc

Avatar of HorribleTomato

I'm just going to sell your pieces from least value to highest value till you have enough to survive.

Avatar of HorribleTomato

At 1/3 value.

Avatar of HorribleTomato

How would you guys feel about the addition of events to the game?
These events will be much simpler than Nav's. 

Event Idea Example:

Dragon Queen- Any queen on the board gains the movement of a dragon

Magical Spirits- Spirits, and any piece controlled by a spirit, gain the movement of a unicorn

Avatar of Bad_Dobby_Fischer

P(29,4)

Avatar of hitthepin
HorribleTomato wrote:
William_z wrote:

HEY! WHY WAS MY PAWN EATEN? THAT'S NOT FAIR! I THOUGHT I SIGNED "THE TREATY OF PUN"

how long do you think this guy will last?

He’s a troll. I’ll put it at about one more update.

Avatar of hitthepin
HorribleTomato wrote:

How harsh do you think the elimination placement should be? 

Would you rather...

1. Have people immediately getting eliminated after reaching negative health levels

2. Have people get eliminated 3 turns after reaching negative health levels

3. Have people be forced to sell of pieces to keep themselves at positive health levels, killing them when their army runs out of pieces

In the original, option 3 was used. Nav said that pieces were “randomly chosen”, and were worth half their value, if I remember correctly.