Survival Chess

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condude2

Event 2 will begin on Wednesday, March 6, at 10:30 AM PST. Signups will no longer be accepted.

Goal: Survive longer than everyone else. Final scores will be based on number of turns survived.

Start: Each player will get their own 4x8 board. You have 4 pawns in front, and a king behind. The other three pieces can be any traditional chess pieces that you wish, as long as you do not have more of a given piece than exist at the start of a normal chess game (Max. 1 queen, 2 rooks etc.). The other side of the board begins empty

Play: Starting at Move 5, and every 10 moves thereafter, a new event takes place, generally including the spawning of one or more pieces. Pieces will NOT necessarily be traditional chess pieces, and are likely to be wildly different from even bulldog pieces. Be ready for anything. Events do not necessarily involve pieces spawning.

Points: Players gain 2 points every time they reach another wave. Points can be used to place a piece on one of the two original ranks in lieu of a player's move. Point values are as per traditional chess rules (pawns are worth 1, knights and bishops are 3, rooks are 5, queens are 9). You may have no more than 4 pawns and three other pieces on the board at any time.

Losing: All players will lose at some point, except for the victor, who is the last man standing. You lose by being checkmated, losing your king, or being stalemated (not stalemating the enemies!)

Waves: Each event will consist of 2 waves. The first will occur two days after the first player reaches the start of the event (turn 15, 25 etc.). The second will occur 3 days after 2/3 of remaining players have reached that event. The second wave will be slightly more difficult to account for the additional knowledge those players have regarding the event (although only SLIGHTLY more difficult). If a player misses both waves, they will be subject to a nightmare wave whenever they reach the event, which is much, much more difficult than normal waves.

All the rules of regular chess apply.

Roster:

1. balashlukla: Turn 5, facing event 1

2. Rychessmaster: Turn 15, Conceded.

3. SuperSam1: Turn 15, waiting for event 2

4. Trexler3241: Turn 25, waiting for event 3.

5. TheGreatAuk: Turn 15, facing event 2.

6. clbamonica: Turn 15, waiting for event 2

7. ImperfectForce: Move 10, facing event 1

8. Togepi2469: Event 1, Move 5.

9. BadDobbyFischer: King taken by the assassin on move 23.

10. ChessFreak2020 (Disqualified - Did not play a move and was faced with 2 nightmare waves.)

11. JamesAgadir (Withdrawn)

Bad_Dobby_Fischer

where and who are the enemy pieces

btw i join

QueenCon

Hmmm, interesting. I will see and maybe then join

JamesAgadir

I am interested in joining.

shadowpeaa
How does the waves work?
condude2

Every 10 turns, starting on turn 5, I will create an event. I play the enemy pieces. So the first wave might be 4 knights (It won't be, I'm more creative than that!). In response, every player who reached that wave has 10 turns to hunt them down (some waves might have different objectives). If there are any left after those 10 turns, they'll have to deal with the next wave with the remaining enemy pieces left on the board.

Waves are simply a way of making sure everyone can play continuously. Otherwise players who get moves in later have an advantage in terms of knowing what the event is.

Pieces spawn in different locations, depending on the event. That means you should be careful with how far you put your pieces out.

I will also be on the site a lot more than once per day, so I can resolve moves throughout the day.

Trexler3241

So all that the players have to do is not lose their king and not get checkmated or stalemated and capture those 4 knights?

condude2
Trexler3241 wrote:

So all that the players have to do is not lose their king and not get checkmated or stalemated and capture those 4 knights?

You have to not lose your king. However, more stuff will happen 10 turns later, so that any remaining enemy pieces will compound over time.

thegreatauk

I will join and see how it goes.

condude2

Alright, so we're at 4. I want 6ish before starting, but don't want to wait around forever. I'm thinking I'll start it up on the weekend.

QueenCon

I will join it

Trexler3241

I also will.

I don’t get the time control though.

condude2
Trexler3241 wrote:

I also will.

I don’t get the time control though.

Alright, I'm trying to use a flexible time control.

Everyone plays at whatever pace they like. Every 10 moves, they hit an event. Once you reach an event, you pause until a wave goes for that event.

Wave 1: Once the fastest player reaches an event (Turn 5, 15, 25 etc.), I'll start a countdown. 48 hours after that player reaches the event, I'll process the event, and everyone who is at that turn may continue playing at their own speed.

If you're playing slowly enough that you don't make it to the event by the time the first wave processes, it's OK!

Wave 2: Once 2/3 of players reach the event, I'll start a 72 hour countdown. Once that countdown ends, I'll process the event. It will be slightly modified to be more difficult, but it shouldn't be a crippling difference.

If you're playing so slowly that you don't make Wave 2, you will receive a much, much more difficult wave whenever you reach the event.

 

Does that make sense? If the system is too complicated, I'm totally fine simplifying it.

Trexler3241
condude2 wrote:
Trexler3241 wrote:

I also will.

I don’t get the time control though.

Alright, I'm trying to use a flexible time control.

Everyone plays at whatever pace they like. Every 10 moves, they hit an event. Once you reach an event, you pause until a wave goes for that event.

Wave 1: Once the fastest player reaches an event (Turn 5, 15, 25 etc.), I'll start a countdown. 48 hours after that player reaches the event, I'll process the event, and everyone who is at that turn may continue playing at their own speed.

If you're playing slowly enough that you don't make it to the event by the time the first wave processes, it's OK!

Wave 2: Once 2/3 of players reach the event, I'll start a 72 hour countdown. Once that countdown ends, I'll process the event. It will be slightly modified to be more difficult, but it shouldn't be a crippling difference.

If you're playing so slowly that you don't make Wave 2, you will receive a much, much more difficult wave whenever you reach the event.

 

Does that make sense? If it's too complicated, I'm totally fine simplifying it.

Okay, makes sense.

Trexler3241

Bump

condude2
Trexler3241 wrote:

Bump

 

No worries, people are trickling in, and we're almost at the 6 that I wanted. I'll start this up tomorrow afternoon PST.

Trexler3241

It’s possible that people only visit threads on the first page. Idk if we will have 6 players.

condude2
Trexler3241 wrote:

It’s possible that people only visit threads on the first page. Idk if we will have 6 players.

This is true. At the same time, I will allow people to join until everyone is past the first event, meaning that there will still be a few days for people to join.

JamesAgadir

I can't wait for this.

Trexler3241

This game really inspires to play a completely different way because when you get stalemated you lose instead of drawing, and the board is not square.