Demo # 2

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This is a demo game.

The game queue is the same as demo # 1 but the pawn setup is not.

 

Pawn steps to the 1st rank are back.

Unit drops to the 2nd rank are back but only for Bishops and Knights.

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1. d1  ...

This is a pawn step.

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1. d2  ...

This is a pawn jump or double step.

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1. Nd1  ...

This is a double drop.

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1. e2  ...

This is a pawn step.

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1. e3  ...

This is a pawn jump or double step.

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1. Ne2  ...

This is a double drop.

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One of my main concerns with the first demo game was that the players had a lot of options for drops.

I did not want the players to always try to play the same thing, meaning how they deploy the units to the game board.

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Allowing unit drops to the second rank however does speed the game up and does clear the 1st rank of pawns as the units are deployed.

 

The bishops in particular however may be problematic because they can rake across the board towards the corners when deployed to the 2nd rank.

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It is for this reason that pawn steps to a players 1st rank are back in the game.

 

A player needs flexibility with the pawn structures in the corner sections of the board to shut down long range units, meaning bishops, that are deployed to the other players 2nd rank.

 

The diagram below is from demo # 1.

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Pawn takes, pawn passes and pawn promotions have not yet been explained.

 

White To Move.

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