4-handed chess

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Avatar of ViceDon

Hello there

 

I was looking for 4-player chess rules on a regular 8x8 chess board. But I could not find anything. Except for the ancient Chaturanga. So I studied Chaturanga and other chess variants for a week and came up with NAVA.

Please read the rules below and try it. Leave a comment and let me know what you think about it.

I would really appreciate the opinion of some serious chess players.

 

 

THE RULES OF NAVA (4-handed chess)

 

This is a form of four handed chess on a regular 8x8 chess board called NAVA.
It is a chess variant invented in 2018 and is inspired by the ancient Chaturanga (resp. Chaturanji).
NAVA is sanskrit for new.

NAVA is meant to be a team game. Although it can also be played as everyone against everyone.
It can be played by taking two sets of regular chess pieces and one regular chess board.
Chess rules apply with the following exceptions as described here.

 

There are five types of pieces in NAVA. They correspond to chess pieces in almost every way.

THE KING (moves and strikes like chess king)
THE COUNSELOR (moves and strikes like chess bishop)
THE BERSERKER (moves and strikes like chess rook)
THE HORSEMAN (moves and strikes like chess knight)
THE WARRIOR (moves and strikes like chess pawn)

 

A king can become a sixth character namely a DIVINE WARRIOR (queen) in the game. He is still considered a king, but with special powers.
It moves and strikes as a queen in chess. For the sake of simplicity the pieces are called by their chess names in this description of the NAVA rules.

 

Each player takes one half of the pieces of one color of the two chess sets: the queen, the king, the rook, the knight, the bishop and four pawns.
They are to be placed in a corner as shown in the picture below.
The queen is to be placed outside the board in the corresponding corner of the armys color.

 

 

The pieces move as in chess with little exceptions.
Any piece can beat any piece. Friendly pieces can be beaten if necessary.
In teamplay treason is possible but not welcome.
There is no check in NAVA.
There is no castle in NAVA.
There is no en passant in NAVA.

 

Kings move and act like normal pieces.
When a king is taken his army is taken over and led by his allied king. The allied king now has a larger army but still has only one turn each round. In an everyone against everyone situation the pieces stay on the board but can't move anymore. They still can be taken.

 

The four players take turns clockwise.
The aim of the game is to take both kings of the two opponent teams. When both are taken, the game ends.
If there are any opposed kings left and they can't be beaten it is a draw.
Like in chess the players can surrender or declare draw at any time.
The queens are placed on the corners outside the board. So everyone sees which color the corner is, even when all the pieces are gone.

 

When a king arrives the square of the four middle squares which is the farest looking from his starting position, he becomes a divine warrior and changes into a queen. There are no regular queens in this game. A queen is always a transformed king.
When a king is promoted to a divine warrior the king and queen swap places. The king is now placed outside the board to mark the color of the corners army and the queen takes the kings' former place.

 

Pawns start in the direction they are set in the beginning. Two of each army face towards one foe, the other two towards the other foe. They cannot change direction. Once they reach the opposite edge of the board they are promoted.
Pawns promote to rook, bishop or knight once they reach the opposite last rank of the board. The player leading the army can choose to what the pawn shall be promoted. It can only be promoted to any piece that is left or available of the corresponding chess set.

 

Avatar of ThDuring

Hello,

Interesting concept you've got here.

You were saying here:

"In an everyone against everyone situation the pieces stay on the board but can't move anymore. They still can be taken."

 

I did not really understand this, could you pls explain a bit?

 

THanks!

Avatar of holengett

Wow you have so much to say!

Avatar of Ilampozhil25
ThDuring wrote:

Hello,

Interesting concept you've got here.

You were saying here:

"In an everyone against everyone situation the pieces stay on the board but can't move anymore. They still can be taken."

 

I did not really understand this, could you pls explain a bit?

 

THanks!

basically they are obstacles which cant move but can be captured, but not moved through ( i think)

also who moves first?

also also you can move the pawn blocking the bishop and then if your opponent doesnt notice(who teams with who?) you can attack two rooks and pin them to the king, so maybe add another pawn at like c3/c6/f3/f6?

Avatar of ThDuring
Ilampozhil25 wrote:

basically they are obstacles which cant move but can be captured, but not moved through ( i think)

blitz.png ok, but which pieces, that is what I do not understand ? ...

also who moves first?

blitz.png we can easily agree on that wink.png

who teams with who?

blitz.png well he wanted to represent the complementary colours (red & green, yellow & the purple that should have been there)

also you can move the pawn blocking the bishop and then if your opponent doesnt notice, you can attack two rooks and pin them to the king, so maybe add another pawn at like c3/c6/f3/f6?

blitz.pngI would not add another pawn here, because I feel that with 4 pawns it is balanced, but I agree with you on the bishop which makes me think to either:

  • take out the bishop completely (because it is waaay too strong in this configuration);
  • or
  • rearrange the pieces: bishops in the place where the rooks are and the rooks where the bishops are BECAUSE each team will have a different diagonal bishop => no clashing, no forcing tied pieces to the kings
  • or
  • another way to rearrange the pieces: bishops in the place where the kings are and the kings where the bishops are; 

What do you say ? wink.png

Avatar of Ilampozhil25
ThDuring wrote:
Ilampozhil25 wrote:

basically they are obstacles which cant move but can be captured, but not moved through ( i think)

ok, but which pieces, that is what I do not understand ? ...

also who moves first?

we can easily agree on that

who teams with who?

well he wanted to represent the complementary colours (red & green, yellow & the purple that should have been there)

also you can move the pawn blocking the bishop and then if your opponent doesnt notice, you can attack two rooks and pin them to the king, so maybe add another pawn at like c3/c6/f3/f6?

I would not add another pawn here, because I feel that with 4 pawns it is balanced, but I agree with you on the bishop which makes me think to either:

  • take out the bishop completely (because it is waaay too strong in this configuration);
  • or
  • rearrange the pieces: bishops in the place where the rooks are and the rooks where the bishops are BECAUSE each team will have a different diagonal bishop => no clashing, no forcing tied pieces to the kings
  • or
  • another way to rearrange the pieces: bishops in the place where the kings are and the kings where the bishops are; 

What do you say ?

the pieces of a checkmated king

b, if teams

c if all play all

Avatar of binomine

You have a very strong pin on the a1 ~ h8 and the a8 ~ h1 diagonal that doesn't have a very good answer. 

I like this concept, but I feel like you need to explore some fairy pieces in order to make it work, rather than keep with orthodox pieces.  You can choose ones that are more limited in range,  to make it more positional.  Longer range to make it more tactical.

It would be a neat idea if both team members are mostly stuck on a single color, so they have to coordinate in order to win.  

Avatar of Ilampozhil25

so using colorblind pieces?

Avatar of ThDuring
binomine wrote:

You have a very strong pin on the a1 ~ h8 and the a8 ~ h1 diagonal that doesn't have a very good answer. 

I like this concept, but I feel like you need to explore some fairy pieces in order to make it work, rather than keep with orthodox pieces.  You can choose ones that are more limited in range,  to make it more positional.  Longer range to make it more tactical.

It would be a neat idea if both team members are mostly stuck on a single color, so they have to coordinate in order to win.  

Well, considering that:
1. each plays for themselves, if bishop is switched with the rook, of course that among the first moves will be capturing exchanging the bishops (though other tactics can work as well);

2. if there are teams, first team A1 & H8 and second team A8 & H1, then they will just need to play around to get things moving

=> 

that the better solution here is to have the bishops in the corners and the kings to the bishops' left side. Or?

 

Avatar of Ilampozhil25

so bishop king swap?

Avatar of ThDuring
Ilampozhil25 wrote:

so bishop king swap?

Yes, then like this, there is no immediate threat wink.png

Avatar of Ilampozhil25

actually we can mostly play this in 4pc except for the king promote to queen rule and the 1 king rules 2 armies rule

Avatar of Ilampozhil25

also rook feels extremely cramped in this setup

Avatar of ThDuring
Ilampozhil25 wrote:

actually we can mostly play this in 4pc except for the king promote to queen rule and the 1 king rules 2 armies rule

Yes, just that 4PC of a huge table happy.png