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# Bulldog Chess + Angel + Joker (game)

• #1
This thread is for a game of "Bulldog Chess + Angel + Joker", between evertVB and vickalan. Game rules and piece movements were developed by evertVB and vickalan.

Board: 10 x 8 (see image below).

The pieces:
Guard (G) - Moves and captures like a king.

Other information on the guard can be found (here). (not particular to this game)

Angel (A) - The angel makes all friendly adjacent pieces immune from capture. The angel does not capture other pieces, but she can be captured. The angel combines the movement of queen, knight, and can jump orthogonally and diagonally two squares. A king which is adjacent to his angel is not subject to check or being checkmated, and a king can move next to his angel even if the square is under attack.

Joker (J) - The joker has the same movement and capture abilities as the last piece moved by his opponent. For example, if white moves a knight, black's joker has the knight's powers for the next move. The joker can also copy the angel's movement ability, but does not give immunity to its adjacent pieces. If a king moves, the joker can move like a king, but is not subject to check. If a joker is moved, the next player's joker has the same move ability as the last joker's move. (Note: when a joker has a pawn's abilities, he also has the pawn's ability to capture en passant with the same restrictions, i.e. only from his 5th rank to attack a pawn that has just moved two squares. A joker does not promote as a pawn).

Board Setup:
Note the position of black's king and queen are switched compared to classical chess. This is so the angel and joker are equal distance to each player's king and queen.

Castling
The rules of castling are similar as in classical chess, however, with the board 10 squares wide, the king travels three squares rather than two. The rook finishes adjacent to the king (white: d1 or h1; black c8 or g8). Note files are now numbered "a-j" with "a" and "j" being the new flanks. As usual when castling, all squares between the king and the involved rook must be unoccupied, and this includes the square where the angel or joker is initially positioned.

Other rules of this game are identical with rules of classical chess.

To all:

• #2

Hi evertVB,

This time I'll play white:

1.e4

• #3

f5

• #4

F5 I play F5

• #5

e5

Hi Destroyer_Mark_1420, I'm sure that vickalan will want to open another game with you if you want to play this game too.

• #6

Correction on the Joker: it has the same movement and capture abilities as the last piece the enemy moved with.

If I move with an Angel, your Joker wil then not be able to capture pieces.

This does not include special functions. If I move with my king then the royal function (check / mate) will not be applicable to the Joker.

• #7
Destroyer_Mark_1420 wrote:

F5 I play F5

Hi Destroyer_Mark_1420, I'm already in several games, but might have time for just one more (we usually only play about 1 move per day, but sometimes evertVB and I go a little faster).
Is this game version OK with you or would you like to try another version? I've been thinking about a game on a 10 x 8 board but the "a" and "j" files only have one pawn for each side and no other pieces (the pawn is on the first rank protecting its neighbor). Also each player has a rook and guard (instead of 2 rooks). If interested in any variant game let me know.
• #8
evertVB wrote:

e5...

Correction on the Joker: it has the same movement and capture abilities as the last piece the enemy moved with.

If I move with an Angel, your Joker wil then not be able to capture pieces.

This does not include special functions. If I move with my king then the royal function (check / mate) will not be applicable to the Joker.

OK, that's what I assumed but I didn't spell it out. I added some clarity to the instructions: "The joker can also copy the angel's movement ability, but does not give immunity to its adjacent pieces" and "If a king moves, the joker can move like a king, but is not subject to check."

It's always a good idea to make sure the rules are as clear as possible. Let me know if I misunderstood anything.

Now I'll play:

2.Ng3

• #9

Bxj2

• #10

3.Rxj2

• #11

Ne7

• #12

hi

• #13

can i play

• #14
bowlinggreen wrote:

can i play

Yes bowlinggreen, then we'll start a separate thread. Shall I do that?

• #15

sure

• #16

4.f3

• #17

HIRO

• #18

b6

• #19

5.Nd3

• #20

Jc6

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