Bulldog Chess with Harpy game between Fly-Eagles-Fly and JohnHS.
Game rules: Board: 10 x 8 (see image below). The pieces: Guard (G) - Moves and captures like a king.
Harpy (H) - A Harpy moves as a Queen + Knight. It may be captured, but it cannot capture enemy pieces. It captures one of its own pieces and drops it on the board within two moves (if legal, e.g., if the king is in an unblockable check, you may wait until next move. If the check can be blocked, you must block the check by dropping the piece if it is the second move since the Harpy began to 'carry' the piece.) Pieces may be dropped on any unoccupied square, as in Bughouse and Crazyhouse. Pawns may not be dropped on the first or eighth ranks.
Board Setup:
Note the position of Black's king and queen are switched compared to classical chess. This is so the guard and harpy are equal distance to each player's king and queen.
Castling: The rules of castling are similar as in classical chess, however, with the board 10 squares wide, the king travels three squares rather than two. The rook finishes adjacent to the king. All squares between the king and the involved rook must be unoccupied.
Misc: Pawns play the same as in classical chess. Pawns can promote to queen, rook, bishop, knight in addition to guard and harpy. Promotions are unlimited (not restricted to pieces that have been captured).
Other rules of this game are identical with rules of classical chess.
Bulldog Chess with Harpy game between Fly-Eagles-Fly and JohnHS.
Game rules:
Board: 10 x 8 (see image below).
The pieces:
Guard (G) - Moves and captures like a king.
Harpy (H) - A Harpy moves as a Queen + Knight. It may be captured, but it cannot capture enemy pieces. It captures one of its own pieces and drops it on the board within two moves (if legal, e.g., if the king is in an unblockable check, you may wait until next move. If the check can be blocked, you must block the check by dropping the piece if it is the second move since the Harpy began to 'carry' the piece.) Pieces may be dropped on any unoccupied square, as in Bughouse and Crazyhouse. Pawns may not be dropped on the first or eighth ranks.
Board Setup:
Note the position of Black's king and queen are switched compared to classical chess. This is so the guard and harpy are equal distance to each player's king and queen.
Castling:
The rules of castling are similar as in classical chess, however, with the board 10 squares wide, the king travels three squares rather than two. The rook finishes adjacent to the king. All squares between the king and the involved rook must be unoccupied.
Misc: Pawns play the same as in classical chess. Pawns can promote to queen, rook, bishop, knight in addition to guard and harpy. Promotions are unlimited (not restricted to pieces that have been captured).
Other rules of this game are identical with rules of classical chess.
Fly-Eagles-Fly plays White. Good luck!