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Bulldog chess with Witch (Huanglz - JunyJuneBug)

  • #1

    This thread is for game #2 of "Bulldog Chess with Witch" between Huanglz and Arjun316694.

    Game rules:
    Board: 10 x 8 (see image below).
     
    The pieces:
    Guard (G) - Moves and captures like a king.

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    Witch (W) - The witch is transparent to friendly pieces, and she also makes all adjacent pieces (friend and foe) transparent to friendly pieces (but pieces are not transparent for the witch). The witch does not capture other pieces, but she can be captured. Although pieces are not transparent to the witch, she is very agile; she combines the movement of queen, knight, and can jump orthogonally and diagonally two squares. Transparency of a piece means that other pieces can move, attack, and capture right through the piece.

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    Board Setup:

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    Note the position of black's king and queen are switched compared to classical chess. This is so the guard and witch are equal distance to each player's king and queen.

    Castling:
    The rules of castling are similar as in classical chess, however, with the board 10 squares wide, the king travels three squares rather than two. The rook finishes adjacent to the king. All squares between the king and the involved rook must be unoccupied, with the exception of the witch (a witch is transparent to pieces in her own army so castling across the witch is allowed).

    Other rules of this game are identical with rules of classical chess.

    This is game #2 between Huanglz and Arjun, and now Huanglz plays White.happy.png

  • #2
    F4
  • #3

    e6

  • #4

    wait huanglz why didn't you move in our previous game? You had to forfeit the tournament unfourtunately.

  • #5
    First how old are you
  • #6

    i have no obligation to tell you my age.

  • #7

    null

  • #8
    Hey!
  • #9
    E4
  • #10

    1.f4...e6
    2.e4

    null

  • #11

    F5

  • #12

    2.e4...f5

    null

  • #13
    Ng3
  • #14

    Bh4

  • #15

    3.Ng3...Bh4

    null

  • #16
    e5
  • #17

    null

  • #18

    ne7

  • #19

    4.e5...Ne7

    null

  • #20
    I3

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