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This thread is for a game of "Chess on an Infinite Plane" between Farmer2013 and SuperSam1.
The Pieces:Black and White each have the following pieces (quantity and name)1 king1 queen2 chancellors2 rooks2 bishops2 knights2 guards2 hawks24 pawns
All pieces move as in classical chess, with the "extra" three pieces moving as follows:
Chancellor (C) - Moves and captures as rook + knight.
Hawk (H) - Leaps exactly 2 or 3 squares in any orthogonal or diagonal direction. The leaping move means it can jump over other pieces.
Guard (G) - Moves and captures the same as a king but is not affected by check.
Pawns play the same and promote at the same rank as in classical chess. White pawns promote at rank 8, and black pawns promote at rank 1. Pawns can promote to chancellor, hawk, or guard in addition to queen, rook, bishop, or knight. Pawns may capture and be captured en passant with the same rules as in classical chess.
Board Setup:A red bracket indicates the a1 (1,1) square.
There is no castling.
There is no fifty-move rule. Draws can only occur from stalemate, threefold repetition, agreement, or a proven case of insufficient material to force checkmate.
All other rules are the same as in classical chess.
Move Notation:Numeric coordinates are used to identify piece locations as (file#, rank#).Parenthesis are used around each coordinate. Three examples of a move notation:1) A rook moving from (8,4) to (1,4): R(8,4)-(1,4) or R(1,4)2) A rook moving from (1,4) and capturing a piece on (0,4): R(1,4)x(0,4) or Rx(0,4)3) A pawn advancing from (-1,7) to (-1,6): (-1,7)-(-1,6) or (-1,6)
Farmer2013 plays White. Good luck to SuperSam1 and Farmer2013!
Hey Farmer2013, can I take back my last move? I forgot that your pawn was threatening the square my pawn moved to. If so I move N (6,6) instead. Thanks!
thats the world!
Wait how do the things in the back work? (Do the pawns move 3 squares? 2? 1? (on first move))
All pawns are exactly the same as normal pawns. Every pawn can make an initial move of two squares.
The pawns in the back groups (called jager units) have a few possible uses. They protect the hawks from early attacks by rooks for example. They might also advance to provide some protection from flank attacks. In the mid or end-game, pawns in the jager units can advance to promote or create the threat of promotion.
Rules for hawks are at the start of this thread (here's a diagram - slightly different icon but same ability):
(this piece is also used in "Musketeer Chess")
Ok so I move B(3,4)