Chess on an Infinite Plane (PixelByPixel - captaintugwash)

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PixelByPixel

(C) (11, 2) => (13, 2)

vickalan

Board update: Black opens with a hawk move! A whole new category of openings that I don't think has been played yet!surprise.png

1.Q(4,1)-(-2,-5)...H(1,12)
2.(9,1)-(11,2)...H(4,9)

null

captaintugwash

I see your point with the coordinates. And I'm glad you like the brackets. It will be easier to count from them, just start counting from 8.

 

You missed white's last move in the diagram above, in case you hadn't seen his post.

vickalan

Got it, so now:

3.C(11,2)-(13,2)

null

captaintugwash

3... R(10,9)

captaintugwash

Sorry, I tried to snipe my move in before you updated! Nvm

hitthepin

The Captain can't help but move his hawks.

PixelByPixel

(C) (0, 1) => (-2, 2)

captaintugwash

4... C(8,10)

captaintugwash
hitthepin wrote:

The Captain can't help but move his hawks.

They're good pieces.

PixelByPixel

(C) (-2, 2) => (-4, 2)

captaintugwash

I'll wait for a board update, getting a bit ahead of ourselves!

vickalan

I added four orange brackets. I think that was a good idea and makes it easy to identify the four "classical" corner squares (1,1), (1,8), (8,1), and (8,8).
3.C(11,2)-(13,2)...R(10,9)
4.C(0,1)-(-2,2)...C(8,10)
5.C(-2,2)-(-4,2)

null

captaintugwash

5... H(8,12)

captaintugwash

I like the brackets, thank you for indulging my OCD.

PixelByPixel

(C) (-4, 2) =X (-4, 15)

hitthepin
Awesome! With these brackets, identifying different squares will be way eaiser.
vickalan

I'll probably start using the orange brackets for future games. It's the "Captain's board"happy.png
5.C(-2,2)-(-4,2)...H(8,12)
6.C(-4,2)x(-4,15)

null

captaintugwash

6... H (5,9)

PixelByPixel

(C) (13, 2) =X (13, 15)